Quote Originally Posted by Chrono_Rising View Post
In three jobs it is weaker in terms of utility, mitigation, and damage. So everything is fine? K.
Simply because one job recieved a buff does not make whatever issue another job has "larger." Perspective is subjective, and that's not suitable for making a case in video games. DRK has not held back any party from clearing a fight. It does not impede a party either. You bring up points to ToB as if it did more than raise eHP to a level like other CDs do, but the fact of the matter is it's a CD that's being used offensively, not defensively, and that IB's useage is undesirabely situational.

Maybe PLD's sheltron is excellent on its own, but can't the rest be said for the entirety of the kit of the expansion's golden child? Grit may cost more, but DRK also has the means to easily replenish mana. And honestly, the MP cost is realistically 2/3rds of what PLD deals with, because you have to switch back to sword oath ONTOP of spending another GCD. DRK still looks much better in this respect.

That said, DRK's mitigation situation is not bad. You highlight WAR's more frequent usage of vengeance, but seem to pretend that Rampart supplemented with TBN isn't better while being on a shorter cooldown. Having established that TBN is mitigation that breaks even with its cost, it's essentially costless and there's no argument as to why it shouldn't be paired up with a cooldown.


Utility, mitigation, and damage. You agree with me that WAR's utility isn't a big deal, and you agree with the sentiment that it was fine without it. I am baffled how you can still ask for something that's honestly not necessary. As far as mitigation goes, TBN makes a strong case for why DRK's kit can compete with WAR just fine, if not surpass it in instances where there's a lot of incoming magic damage.
As far as damage goes, it's not far behind the others. If WAR was just fine prior to SiO, why is it so hard to believe DRK is in a good spot barring a minor damage buff (which it is recieving)?