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  1. #11
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TouchandFeel View Post
    So instead of just providing feedback like "I want HW DRK back", dissect the problem. What exactly was done that makes DRK feel lacking or less fun to play now? Would reversing any of these changes actually really "fix" DRK in the ways that it needs? What other ways could the problems with DRK be addressed?
    Nice idea.

    I want the proc systems back. I loved the rush of reprisal procs off parries and the reseting low blow (which had potency). Looking for these things while juggling mana and oGCDs brought a breath of fresh air to a tanking class which was basically just alternating their combo enders. That kind of synergy I miss because it made it more fun to keep looking for things. I find it funny the reprisal system which was introduced on dark knight was used to redesign paladin's shield swipe mechanic (which use to be a GCD attack based on blocking), and then it was taken off dark knight LOL.

    I also miss having a physical answer to mitigation being situational (cross classing foresight) so knowing the type of damage provided you with extra mitigation.

    If you brought back a proc system which actually did damage, and brought back a proc system which had some utility, and brought back a separate cooldown for physical damage... Then yes maybe these things could close the gap on many issues.
    (3)
    Last edited by Chrono_Rising; 01-30-2018 at 10:12 AM.

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