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  1. #1
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DaulBan View Post
    According to Bok at least, this amounts to about a 5% DPS decrease. So hopefully they implement some significant changes to the potency buffs because as-is the job is getting a modest nerf.
    The Bokchoy Analysis is napkin math and does not properly account for the buffs. Not surprisingly if you only account for the nerfs things don't look so good. But this is not surprising. Doing a more detailed analysis, which Anna says they have done, and it comes out as a buff. The early speculation was really unjustified.

    Yes, Fell Cleaves took an output hit, but you also gained 5 direct crit Fell Cleaves, a direct crit Onsluaght, and a direct crit upheaval every 90 seconds, in addition to all the other guage that no longer gets spent during IR windows. All that together should be dps neutral or even a gain.
    (0)
    Last edited by Chrono_Rising; 01-27-2018 at 11:11 PM.

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I think the only thing I am bummed about is the Steel Cyclone. Inner Release being able to be used in Defiance is also a welcome change which is probably why they reduced the HP gain on Steel Cyclone otherwise it would be Direct Crit Absorbtion for 3-4 GCD's depending on Skill Speed.
    (1)

  3. #3
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Well, there is still Unchained + Defiance + ToB + Upheaval as a new option. Maybe some other ways to optimize DPS that didn't exist before.
    (0)

  4. #4
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Terkhev View Post
    Well, there is still Unchained + Defiance + ToB + Upheaval as a new option. Maybe some other ways to optimize DPS that didn't exist before.
    Wasn't this already the thing considering Unchained is locked (pre 4.2) to Defiance?
    (0)
    If you say so.

  5. #5
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Mahrze View Post
    Wasn't this already the thing considering Unchained is locked (pre 4.2) to Defiance?
    Unchained shared cooldown with IR, now it's separate.
    (0)

  6. #6
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Please yes!
    (0)

  7. #7
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Casual WAR (I main BRD and WHM) here! I'm confused by the changes. This screwed up the burst windows, but buffs overall potency correct? Is that more damage or less damage overall? Anyone done the numbers yet? Fun wise i'm not sure. Going to wait and see I guess.
    (0)

  8. #8
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Just wondering--not saying this pertains to me since my warrior play is far from perfect--if the player is currently able to manage the windows properly now do these changes end up being a net nerf for said players? Due to our burst window no longer benefiting from Battle Litany/Voice, Chain Stratagem, Spear, etc . . .
    (0)
    Last edited by Awha; 01-27-2018 at 04:20 AM.

  9. #9
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    As a Warrior main who is pretty bored with his Warrior as of late, I think this will be somewhat interesting. I'll only be disappointed if my damage drops by a lot, but still... at least it'll offer something different than what I've been used to for the last few months.

    To everyone saying damage is for sure going to drop... well yes, if you're in the 99 percentile because of that ONE TIME you landed direct critical hits with every single one of your opening attacks, right up to the fourth Fell Cleave, then yeah... you probably won't be able to hit that high anymore.

    But ON AVERAGE, I believe Warrior damage should go up by a small margin with these changes. Which is good since we will no longer rely on getting lucky with our attacks in order to compete with DPS.

    The only complaint I have is that Inner Release (our only damage increase buff) will be OUR ONLY DAMAGE INCREASE BUFF..... every 80 seconds. So it's 80 seconds of just Storm's Path/Eye and Fell Cleaving whenever we cap on beast gauge. After that? 10 seconds of high damage, and back at it again with the 80 seconds. That's not fun. We should get something else to do. Maybe if they made Unchained do something cool as well, now that it's not linked with Inner Release anymore.
    (3)

  10. #10
    Player
    mcspamm's Avatar
    Join Date
    Apr 2015
    Posts
    99
    Character
    Sophi Wynne
    World
    Malboro
    Main Class
    Marauder Lv 70
    Quote Originally Posted by BluexBird View Post
    The only complaint I have is that Inner Release (our only damage increase buff) will be OUR ONLY DAMAGE INCREASE BUFF..... every 80 seconds. So it's 80 seconds of just Storm's Path/Eye and Fell Cleaving whenever we cap on beast gauge. After that? 10 seconds of high damage, and back at it again with the 80 seconds. That's not fun.
    Agreed. This my biggest beef with the 4.2 WAR rework.

    However they wanted to change them, I wish the devs would have left Berserk and IR as separate abilities, if just to avoid the homogenization of playstyle.

    Despite the hiccups from having to perfectly manage your gauge (issues with player execution, fight design, dev implementation), I found that having two distinct burst windows every 120s (Berserk and IRserk) made the playstyle at least somewhat interesting.

    While I did alternate between DRK and WAR for Omega progression, I ended on WAR because mindlessly spamming DA+TBN got boring really quickly.

    Now, I can "look forward to" (even more) mindlessly spamming FC in 4.2 instead. . .
    (0)
    Last edited by mcspamm; 01-27-2018 at 05:28 AM. Reason: 1000 chars

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