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  1. #1
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DamianTenbe View Post
    Did anyone even complained about war? What's the reason for these changes? D:
    This forum does nothing but complain about WAR sometimes lol And these changes are interesting because it means SE is willing to do almost expansion levels of overhauls to a job which bodes well for DRK in the future.


    Quote Originally Posted by Aana View Post
    Again, no one is saying the POWER is bad, or that war just got weak.

    *They just took the top end perfectly played raid war down a little peg.
    *Buffed up the performance of the avg joe war
    *REALLY buffed casual wars that use a lot of tank stance.

    The average performance of War as a class just went up quite a bit. War by that measure just became very powerful. Tank stance is less punishing. Resource management just got faceroll easy. Defensive play in tank stance just got a really huge buff.

    The 'issue' people are complaining about is they way war plays just got gutted. Not its performance. Imagine Holy spirit cost zero MP under Req window. Sure its a buff, but it removes any gameplay around managing MP and rewarding you for managing it properly. The same complaint Drks had in SB release when it used to be a high(er) skill, higher reward class. If you played better you performed better.

    These changes knock down our ability to be rewarded for smarter play by dumbing down the job, and some of use enjoyed that aspect of the class. It felt REALLY good when I did a raid and tweaked out all my timings to fit in every zerk and IR window possible and executed them all with maxiumum beast gauge to optimize them. I was rewarded for that fine tuned play with very high damage.

    War will still do fine damage and be even safer for progression and easier to pick up for newer players. But, just like the people that mastered HW drk, the old skilled wars out there no longer have that skill expression and we sad. That's why were not all hyped about some hyper crit FCs for free. We got a sidegrade in performance and a nerf to fun. That's all.
    Sounds about right.





    Quote Originally Posted by Aana View Post
    I suspect we will at worst break even, or some negligible amount in either direction.
    I thought as much as well when I read it the first time. The question is, is it fun? I like stance dancing but while it's true that I didn't like having to have this incredible serious of 8 different rotations at the same time I didn't want the job to become 123 easy either. Really a case of wait to see. Perhaps the constant barrage of stance switches and skills will make up for it.

    At the very least, finally warrior could have a reason to switch stances a bit more with the downtime between unchained and IR (being uncoupled)

    Personally I just wanted IR uncoupled. Leaning more towards not liking the changes at all...but *sighs* we will see.
    (0)
    Last edited by Tegernako; 01-29-2018 at 01:14 AM.

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