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  1. #1
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by BluexBird View Post
    As a Warrior main who is pretty bored with his Warrior as of late, I think this will be somewhat interesting. I'll only be disappointed if my damage drops by a lot, but still... at least it'll offer something different than what I've been used to for the last few months.

    To everyone saying damage is for sure going to drop... well yes, if you're in the 99 percentile because of that ONE TIME you landed direct critical hits with every single one of your opening attacks, right up to the fourth Fell Cleave, then yeah... you probably won't be able to hit that high anymore.

    But ON AVERAGE, I believe Warrior damage should go up by a small margin with these changes. Which is good since we will no longer rely on getting lucky with our attacks in order to compete with DPS.

    The only complaint I have is that Inner Release (our only damage increase buff) will be OUR ONLY DAMAGE INCREASE BUFF..... every 80 seconds. So it's 80 seconds of just Storm's Path/Eye and Fell Cleaving whenever we cap on beast gauge. After that? 10 seconds of high damage, and back at it again with the 80 seconds. That's not fun. We should get something else to do. Maybe if they made Unchained do something cool as well, now that it's not linked with Inner Release anymore.
    The math will be forthcoming on reddit etc soon, but just for a quick napkin version:

    *Eye nerf is a 9% loss. Potencies of all actions are +5-10%. gain depending on the action. Fairly negligible overall. within a % or so.

    Current zerk/IR.

    Solo zerk:
    9gcds: 3FCs, 5 combo GCDs, upheaval. Abou 2800 pot.
    2800*30%=840 pot from zerk, loosely. Lets call it 800.

    IR window 9gcds: 6FCS, Maim, Path, 2 onslaught, 1 upheaval. roughly 3970 pot. Lets call it 4k.

    Zerk during IR window: 4k*30% 1191. lets say 1200.

    IR bonus: Ill just note the difference from a regular zerk window and an IR window base potency to see what IR gives.
    IR: 4k-2800=1200pot.

    Combined both zerk and Zerk/IR window = 800+1200+1200= 5200 pot.

    Current Zerk/IR= +5200 pot.

    New Traited Zerk/IR.
    5FCs, 1 upheaval, 1 onslaught. 2900 pot.
    +25% for DH. +~50% for crits (starts at 45% but scales with crit gear. 50% pretty reasonable). 2900*1.25*1.5=5437. 5400.
    Subtract out the base combo avg opportunity cost (~200pot each gcd is -1000). 5400-1000=4400
    Rough gain of ~4400 pot.
    __________________________________________________________________________

    TLDR of quick n dirty:
    *Eye/potency change pretty negligible. Estimating slight loss due to AAs mostly.
    *Old zerk+Zerk/IR windows=+5200 pot/120 sec. 2600pot/min
    *New Zerk/IR wombocombo= +4400 pot/90 sec. 2933 pot/min.

    Obvious notes:
    *This undersells the old IR/Zerk because it doesn't account for stray RNG crit/DHs. So it would go up based on your crit/DH chance.
    * Doesn't account for autos. That's a boost for new IR/Zerk as they would get roughly 90% stronger while old zerk/IR they only get 30% stronger.

    All things considered, the new braindead wombocombo is probably pretty similar to optimal zerk/IR play today.
    (0)
    Last edited by Aana; 01-27-2018 at 05:39 AM.

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