As a Warrior main who is pretty bored with his Warrior as of late, I think this will be somewhat interesting. I'll only be disappointed if my damage drops by a lot, but still... at least it'll offer something different than what I've been used to for the last few months.

To everyone saying damage is for sure going to drop... well yes, if you're in the 99 percentile because of that ONE TIME you landed direct critical hits with every single one of your opening attacks, right up to the fourth Fell Cleave, then yeah... you probably won't be able to hit that high anymore.

But ON AVERAGE, I believe Warrior damage should go up by a small margin with these changes. Which is good since we will no longer rely on getting lucky with our attacks in order to compete with DPS.

The only complaint I have is that Inner Release (our only damage increase buff) will be OUR ONLY DAMAGE INCREASE BUFF..... every 80 seconds. So it's 80 seconds of just Storm's Path/Eye and Fell Cleaving whenever we cap on beast gauge. After that? 10 seconds of high damage, and back at it again with the 80 seconds. That's not fun. We should get something else to do. Maybe if they made Unchained do something cool as well, now that it's not linked with Inner Release anymore.