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  1. #31
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Aniya_Estlihn View Post
    This suggestion needs to stop being brought up be everyone and their uncle. Anyone who makes it clearly fails to understand that dropping 4,800 MP on a party wide TBN would be a DPS loss regardless of how you use it. It's a bad idea, one of the worst ideas that keeps getting thrown around constantly, when Dark Knight doesn't necessarily need party utility, it just needs to have an identity.
    This, so much this; I'd make it a wooden sign board with this quote and go on a slapping spree every time someone keeps bringing up party TBN with dark arts.

    Key word for DRK is identity, which they lack much of it. Dark Arts at this point looks like a crutch rather than a game-play element. DRKs mitigation is limited to one skill that, amazing as it is, its too much focus on one skill.

    Its just overall absurd that the dev team can't see these things are not "fun". But, again, with SE ignorance is bliss alright.
    (2)
    Last edited by Mahrze; 01-28-2018 at 07:23 AM.

  2. #32
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mahrze View Post
    This, so much this, I'd make it a wooden sign board with this quote and go on a slapping spree every time someone keeps bringing up party TBN with dark arts.
    The one I hate seeing repeated over and over is Scourge as a combo ender. That will not end well for DRK at all because you'd end up clipping it or letting it fall off due to the Blood Gauge making their combos randomly have an additional GCD.

    Maybe they could make DA TBN not have an MP cost to sort it out. Make it so single target TBN is the 20% HP shield on the DRK and 10% on anyone else, and the raid wide one be lower for balance, like 5%.

    There would be times where the regular one would be best due to the stronger shield (tankbusters) and times where the DA is better (raidwides).
    (0)

  3. #33
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    The tanking balance is so outta wack its NOT even funny anymore.
    Name a period when it WAS funny. One way way or another tank balance always was screwed.
    (0)

  4. #34
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    SB tank balance is like HW tank balance a big mess.DRK is going to get buff on odd patch yet again i hope this time they gonna fix core issue of this Job.Im annoyed my fav tank as gone a to be meme.
    (0)

  5. #35
    Player
    MahoSenshi's Avatar
    Join Date
    Feb 2016
    Posts
    133
    Character
    Raven Quinn
    World
    Cerberus
    Main Class
    Paladin Lv 70
    SB tank balance >>> HW tank balance. DRK lacks some blablablah but not to the level of HW PLDs, when PF savage parties simply excluded PLD.
    (1)

  6. #36
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by InfiniDragon View Post
    The one I hate seeing repeated over and over is Scourge as a combo ender. That will not end well for DRK at all because you'd end up clipping it or letting it fall off due to the Blood Gauge making their combos randomly have an additional GCD.
    Considering they are dumbing down dots to 30s, it wouldn't be an issue unless it gets the Higanbana treatment with their favorite DA crutch.


    Quote Originally Posted by InfiniDragon View Post
    Maybe they could make DA TBN not have an MP cost to sort it out. Make it so single target TBN is the 20% HP shield on the DRK and 10% on anyone else, and the raid wide one be lower for balance, like 5%.

    There would be times where the regular one would be best due to the stronger shield (tankbusters) and times where the DA is better (raidwides).
    This would be a loss overall still. And considering the DA crutch, there's little chance to see it not costing the 4.8k MP without adding another button to buff the shield.

    Quote Originally Posted by MahoSenshi View Post
    SB tank balance >>> HW tank balance. DRK lacks some blablablah but not to the level of HW PLDs, when PF savage parties simply excluded PLD.
    Oh its true that its not as bad as HWs PLD treatment. Doesn't take away that the job has gotten menial changes that don't really boost their performance considering their current design mantra.
    (0)

  7. #37
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    "Maybe next patch."
    (0)

  8. #38
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by InfiniDragon View Post
    Maybe they could make DA TBN not have an MP cost to sort it out. Make it so single target TBN is the 20% HP shield on the DRK and 10% on anyone else, and the raid wide one be lower for balance, like 5%.
    If DRK needs raid mitigation, they could just make TBN procs reduce cd on Reprisal by 5 seconds or something, so they can use their old skill more often than other tanks. Increase dmg on Bloodspiller on top of that, so there's actually an incentive to use it outside of MTing. That way you not only give DRK more utility without introducing yet another raid shield, you also give them back their counter-attack identity.

    Both PLD and SCH already have unique synergies with cross role skills so it's not like there's no precedent for that.
    (0)

  9. #39
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MahoSenshi View Post
    Name a period when it WAS funny. One way way or another tank balance always was screwed.
    the screams of 3.0 PLD still haunt me to this day
    (0)

  10. #40
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Mahrze View Post
    Considering they are dumbing down dots to 30s, it wouldn't be an issue unless it gets the Higanbana treatment with their favorite DA crutch.
    Nah, it would suck. If you had to Bloodspiller to not cap Blood but Scourge was falling off you have to either cap on Blood or let Scourge fall off until you fired off BS. Or pre-emptively re-up Scourge to avoid it instead of SE.

    Scourge would only work with 4.0 DRK as a stand alone DOT that doesn't break combo like Touch of Death on old MNK. Which is what SE just went through troubles to remove from the game.
    (0)

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