I blinked at the change to Divine Benison. Certainly wasn't expecting that! It makes the ability a lot more predictable, which is a Good Thing™. I'm happy for my max level brothers and sisters.![]()



I blinked at the change to Divine Benison. Certainly wasn't expecting that! It makes the ability a lot more predictable, which is a Good Thing™. I'm happy for my max level brothers and sisters.![]()




I thought the same thing lol. I still don't have SB, so capped at 60 but fully aware of how often it was asked for on here for Benison to have the lily cost removed... and they did it! I have to admit that there is an air of tranquility in the healer community right now. None of these updates seem unwelcome, and more like giving each healer some candy.



Well they know we hate or couldn't care less about the lilies by now... hopefully that means some love when it comes time to plan which classes get an uplift for 5.0. Especially since there's no reason to pay attention to the flower counter now.
WHM is fine but I feel like SE tried to tack on a fancy new thing because everyone had to get one. I'm not smart enough to think of a good replacement but invisible power from CDR isn't really that great from the average player's perspective. I KNOW it's good and cool. But I don't feel it when I play.
Happy with the SCH and AST QOL stuff. They're little changes I wanted to see and I'm glad they made it in. Now, if only Eos and Selene were better about doing what I want them to do when I tell them to do it...




So glad Excog wont allow you to waste an Aetherflow Charge anymore. I would have preferred to be able to manually activate it by using the skill anytime after its been applied but this current change is still miles above losing the healing potency altogether.

That is not really true. If your target is at full health when it expires, it is still wasted. Basically just served as insurance in that situation, which is still value in my book. If it heals for half normal value, you still kind of wasted part of the value. Who ever healed needlessly still wasted their action. I don’t think it changes that much. A tiny buff, I guess.
Last edited by Braven; 01-28-2018 at 05:50 AM.



It's more than a tiny buff- there are many cases where I've put it on a tank and Eos's Embraces alone were enough to keep the tank hovering just above the trigger %, wasting the stack once it timed out. If it had simply applied the heal on time-out instead I wouldn't have had to Lustrate a few seconds later. There are arguments to be made for "predict incoming damage better" but most cases have been so close I've gotten legit frustrated because it was only a single % or two away. At that point just give me the darn heal when it's timer runs out!That is not really true. If your target is at full health when it expires, it is still wasted. Basically just served as insurance in that situation, which is still value in my book. If it heals for half normal value, you still kind of wasted part of the value. Who ever healed needlessly still wasted their action. I don’t think it changes that much. A tiny buff, I guess.

It has a 45 second duration. If EOS can keep the tank above 50% HP without any additional healing outside of free regens like embrace, it was probably a really easy fight that required no healing and you would have oGld heals to spare even with the waste.
I think the more common cause is other healers continuing to actively heal, even though thry don’t need to. I guess it might matter if you cast it during dungeon downtime. Then it might go off 10 seconds into battle and be wasted.

Yeah, it feels like a change that is going to really only be reflected in 4-man content. I'll welcome the change while I'm running Expert roulette. It'll allow me to coddle the tank less and DPS more.It has a 45 second duration. If EOS can keep the tank above 50% HP without any additional healing outside of free regens like embrace, it was probably a really easy fight that required no healing and you would have oGld heals to spare even with the waste.
I think the more common cause is other healers continuing to actively heal, even though thry don’t need to. I guess it might matter if you cast it during dungeon downtime. Then it might go off 10 seconds into battle and be wasted.


Perfectly happy with the DB change. I'm also of the opinion that lilies aren't necessarily 'useless', just entirely forgettable (there's a big difference). Nobody can say the potential for shaving 20% off X, Y or Z OGCD is a bad thing - it's just... Well, with or without it, we still have all bases covered. Let's hold onto hope that freeing up said system and opening it to further critique (which it no doubt will get) will lead to the system getting some attention next time. For now, I'll take the DB change and happily run with it.
"And all the Hyur's say I'm pretty sage – for a White Mage!"
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