Still can't generate lilies outside of worthless cures, Cdr is still boring and useless with how cooldowns are planned, and we still have a terrible trait. At least DB was changed.


Still can't generate lilies outside of worthless cures, Cdr is still boring and useless with how cooldowns are planned, and we still have a terrible trait. At least DB was changed.



Judging from how the other jobs have been treated, a relatively major mechanics overhaul won't be considered for a routine content patch but would have to wait till the next expansion.
I do find it interesting how much of this discussion is centering around lillies with a side of PI. Not that I disagree with most of what's said but... eh, the job is strong enough on its own as long as healing requirements are high, so I've been happy enough to mostly ignore lillies and treat PI as a little extra bonus healing.
Last edited by Risvertasashi; 01-27-2018 at 05:42 AM.



I think it's just an artifact of how unnecessary and tacked on Lillies are, and seeing their relevance getting chipped away more and more.
As for Excog, yep. That's pretty much exactly what we've been asking for.

I'm definitely happy with the healer changes over all.
I especially love the change to Excogitation. I can be more liberal with it's use. Slap an Adlo on the tank and an Excog and not have to worry about healing them while I DPS my little heart out. XD
I don't tend to play the other healers as often, but the few times I have done end game WHM content it seems like I usually have the Lily to spare to use Divine Benison at my leisure, but I imagine that if I did play it more I would have a great appreciation for how useful the skill not being tied to Lilies could be. Astrologian I play a bit more frequently than WHM so I'm fairly excited for those changes as well. Longer Crit is okay in my book. Earthly Star is a pure QoL check that I personally don't find necessary, but nothing wrong with making it easier to use for those that would appreciate it.

Honestly, at this point I'd be very surprised if Lilies don't receive HEAVY adjustments or flat out get replaced come next expansion (the devs aren't going to make major mechanical changes before then). Lilies are the one "class defining mechanic" that basically do nothing to...you know...define the play style of the class at it's getting more silly as time goes on.
With excog: I agree that for high end content this change is probably not necessary if you plan the use of the ability right. That said, it will be nice for more casual content likes dungeons if you get like a panic-y PLD who clemency spams for hear of dropping below 50% or tanks doing smaller, less damaging pulls.
The time upgrade to Spear was nice. It's nice to have all the damage buffs on the same duration now. And the AoE placement marker for Earthly Star is a welcome improvement. Not really sure why it wasn't this way before considering all the other healer placed mechanics display their true range.
Still hoping they eventually take a look at role skills. The healer role skills never feel like you're making trade offs between your choices....you're just picking whatever counters the mechanics of the given fight (Pick Esuna for fight with cleanses, pick Surecast for a fight with noteworthy knock backs, etc). It would be nice if the choices were at least not so obvious.



I blinked at the change to Divine Benison. Certainly wasn't expecting that! It makes the ability a lot more predictable, which is a Good Thing™. I'm happy for my max level brothers and sisters.![]()



Well they know we hate or couldn't care less about the lilies by now... hopefully that means some love when it comes time to plan which classes get an uplift for 5.0. Especially since there's no reason to pay attention to the flower counter now.
WHM is fine but I feel like SE tried to tack on a fancy new thing because everyone had to get one. I'm not smart enough to think of a good replacement but invisible power from CDR isn't really that great from the average player's perspective. I KNOW it's good and cool. But I don't feel it when I play.
Happy with the SCH and AST QOL stuff. They're little changes I wanted to see and I'm glad they made it in. Now, if only Eos and Selene were better about doing what I want them to do when I tell them to do it...
Jesus, that's true. I won't lie, that change does perplex me, but we'll see how it plays out... hopefully any newbie that gets into the game has at least a friend that can help them get through that unsynced
I wouldn't be so sure about this. Just look at the rework WAR got on this patch. You can argue it's a bunch of potency changes and all, but the change to its playstyle and huge shift in how its buffs and CDs work is definitely huge. There might still be some hope that Secret of the Lilly I and II get reworked into at least having a different effect.




I thought the same thing lol. I still don't have SB, so capped at 60 but fully aware of how often it was asked for on here for Benison to have the lily cost removed... and they did it! I have to admit that there is an air of tranquility in the healer community right now. None of these updates seem unwelcome, and more like giving each healer some candy.




So glad Excog wont allow you to waste an Aetherflow Charge anymore. I would have preferred to be able to manually activate it by using the skill anytime after its been applied but this current change is still miles above losing the healing potency altogether.
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