is it me or does DRK feel like it an unfinished class? HW the class was a mess. Like they did not know what they really wanted it to be. As well as to afraid of making a WoW Death Knight. While SB they gotten a bit more into focus but it feels incomplete. Where it has some clunky aspect to it. Maybe it just me still trying to master the class.
imo the DRK from Heavensward felt more complete than it is now. It was focused around continually balancing against the bad side of Darkside, which was something that Fray taught you, while using the power of it to great effect. Dark Knights were THE anti-magic tanks and just had more to work with in general like a very good dot, shadowskin and reprisal, non-nerfed blood price and a useful dark passenger. They took so much away from the Dark Knight and we barely got anything back.is it me or does DRK feel like it an unfinished class? HW the class was a mess. Like they did not know what they really wanted it to be. As well as to afraid of making a WoW Death Knight. While SB they gotten a bit more into focus but it feels incomplete. Where it has some clunky aspect to it. Maybe it just me still trying to master the class.
Paladins even completely swept us away with their ability to be more reliable and easy against magic mitigation now that they can block it (while we have to dark arts it to even get the full effect)
What abilities they didn't remove they instead butchered to being completely useless compared to what they were (Dark Passenger, blood price) it's like someone at the Dev team really really hates Dark knights. We have less utility, less damage, less mitigation. We are just flat out the worst tank and while it's certainly possible to still tank as a DRK it's absolutely glaring how much the DRK has been wounded going from Heavensward into Stormblood. We don't even get our most important ability until max level. That's just bad design.
I remember when people said DRK were the most complicated tank in Heavensward too, but so enjoyable to play. It was almost a badge of honor to be considered a really good DRK when it wasn't even that hard. How far we have fallen, how much we have lost since then. I miss Heavensward DRK. It's brainless now, and bad compared to what the other two tanks have to offer as well. RIP.
Last edited by TheCount; 01-27-2018 at 01:56 AM.
ok I see what you are saying. Yeah it does feel like we been pretty much gutted. Which I do not know why. Yes we had a ton of tools to use and it might been over whelming for new players but I really feel the game should have a tier system. New players friendly classes, intermediate classes, and expect classes. So like the new player classes are classes that have a low learning an low mastering. Yet will be on part with intermediate class base level. Intermediate base level will be good but good players can push the class to do great things. While the expert class will high pretty much a high skill cap. Which if you just go into it unprepared. You will do terrible dps/tank/healing.
ok I see what you are saying. Yeah it does feel like we been pretty much gutted. Which I do not know why. Yes we had a ton of tools to use and it might been over whelming for new players but I really feel the game should have a tier system. New players friendly classes, intermediate classes, and expect classes. So like the new player classes are classes that have a low learning an low mastering. Yet will be on part with intermediate class base level. Intermediate base level will be good but good players can push the class to do great things. While the expert class will high pretty much a high skill cap. Which if you just go into it unprepared. You will do terrible dps/tank/healing.
Yeah DRK used to be that, sorta, it wasn't that bad to learn really and people most exaggerated the complexity of it imo. Right now it feels like SE has a very low opinion of their tank players and are trying to make every Tank role as simple as possible to play, which is not fun.
*Looks at all of the WAR buff increases on a job that didn't need them*
*Looks at the 3rd worst (meaning worst) job getting next to nothing*
Wait... seriously?
I genuinely don't understand what is going on any more.
So, basically, if you want to raid, change your job is what I'm hearing.
There's a community disconnect that isn't being heard after pages upon pages of pleas from more members than I've ever seen before in 5 years. You need more tanks in the game but you discourage folks from being tanks. With the new Warrior upgrades, you've made the worst tank job even worse and further discouraged these players. Please don't release another tank job until you balance these three out, it's really hurting the community.
Last edited by Veritas-Ancora; 01-27-2018 at 02:15 AM.
I cannot stress enough we don't know if the warrior changes are anything more than simplifying their rotation. There are just a number of changes to track I hope we can all withhold judgement until someone can figure it out.*Looks at all of the WAR buff increases on a job that didn't need them*
*Looks at the 3rd worst (meaning worst) job getting next to nothing*
Wait... seriously?
I genuinely don't understand what is going on any more.
So, basically, change your job or quit the game is what I'm hearing.
You need more tanks in the game but you discourage folks from being tanks.
With the new Warrior upgrades, you've made the worst tank job even worse. Please don't release another tank job until you balance these three out.
I just think starting a whose buffs are better war isn't going to help anyone atm. Though direct hitting 6 moves in a row sounds beautiful, I'm not sure how that works out with their effective potency being lowered across the board, the increases in potency with a 10% damage bonus in general does not equal out to the 20% damage buff they had previously.
I agree though, there is a serious disconnect between what the players and what the developers are hearing.
Last edited by Chrono_Rising; 01-27-2018 at 02:23 AM.
Agree with the devs not hearing us. Any major way to get them to listen? Cause it seems the forums are not working. Beside calling a class a joke like Paladin in HW. I not sure how we can get our voices heard.I cannot stress enough we don't know if the warrior changes are anything more than simplifying their rotation. There are just a number of changes to track I hope we can all withhold judgement until someone can figure it out.
I just think starting a whose buffs are better war isn't going to help anyone atm. Though direct hitting 6 moves in a row sounds beautiful, I'm not sure how that works out with their effective potency being lowered across the board, the increases in potency with a 10% damage bonus in general does not equal out to the 20% damage buff they had previously.
I agree though, there is a serious disconnect between what the players and what the developers are hearing.
I'm all for noise, lets just not beat ourselves with that noise. This could be a very good thing for warriors, don't break a good thing. If its bad by all means call for changes. Dark we know the changes are too small to be meaningful. They need more than whats being given, but lets not compare it to war if we don't even know if what happened there was a good thing is all I'm saying.
Dark Knight needs more, it is definately behind paladin even with its nerf. There is no reason for that. That is the injustice here, not what happened to warrior.
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