To be blunt, if their dev team is stretched that tightly that they'd need to delay it to fix them, it's not a good vote of confidence for the game's health overall. And anyways, this problem has been occuring for years; they had plenty of time to budget a solution.
When did I say I wouldn't help newbies? Here, let me back track a bit. I will no longer be queuing up for this for selfish reasons. Is that better?
I feel bad for those who don't frequent the forums / keep up on patch notes. lol. That's gonna be a surprise for them when they queue up. Hopefully SE had the foresight to have a pop-up or warning with the changes.
Player
My solution? Work my fuzzy purple tail off to make Mentor, organize a group of Mentors willing to dp PF MSQ runs for the sprouts and take them through on a weekly basis until SE finds a better solution.
I was thinking that too.
Like someone else said, the people who don't read the patch notes/go on the forums will be in for surprise. I feel bad for the sprouts who would be delayed in their progress because of the wait time ( especially if they are a DPS ) and have the possibility of dealing with an irritated group of people. Being in a party with grumpy members is no fun and they gotta stick with it or else they'll be waiting even longer.
Anyway why not just lock the dungeon to ilvl 50 with that sprouts can enjoy the content.Bc they first experince was ruined.
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I wouldn't mind these two dungeons getting a large-scale remake on a major patch even if it has to delay something else to a later patch. If they were redone at max effort it essentially becomes the fun new content of the patch for everybody old and new.
The new versions could have different enemy patterns, a more direct route to the end, better boss mechanics, gear/minion rewards, shorter versions of the old cutscenes and many of them removed entirely like the ones for searchlights.
Could add many teleporter devices along the way like in alliance raids which activate when somebody passes one, so anyone left behind has quick access in their locality to jumping to the rest of the party.
They could really go to town on the remake. Nero fight uses a Duty Action jammer (given by Cid) to make the magitek claw turn on him and stun him. Use it to interrupt his big charge attack which would otherwise knockback all party into the electric field and do moderate damage.
But now it will be far harder for newbies to clear the MSQ. If you had to choose, which would you choose? Either having to wait possibly an hour to queue into a dungeon you HAVE to complete (assuming you are not in a FC or not one willing to help) or get in within 20ish minutes but have to possibly miss the story or fights?This isn't an eff up on SEs part. This is SEs deliberate eff u to speed runners of an instance that for years now, does not get run as intended. These instances, especially Prae, are a nightmare for new players who aren't even allowed to see which direction faces up.
I commend SE for sticking to their guns with this. It doesn't mean I'lol be queueing up for it unless I want the full experience I was denied two years ago.
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