It's hard to overstate just how bad this change is. They've nuked this roulette into oblivion. Why would anybody run it at this point? If mentor roulette can get it, expect to get all mentors after a 2 hour wait. They SHOULD have changed it to a solo duty, but that'd require more effort than they want to invest.
If SE wants to make people sit through all those cutscenes over and over again, they need to bump the reward proportionally. At least double the XP reward of levelling roulette. Endgame tomestones. Hell, toss a cluster in there.
I often can only play for two hours a day, and the prospect of spending one of those hours watching cutscenes is not appealing whatsoever.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
I didn't really run it all that often anyway. Now, I won't run it ever again. Make it a solo instance like we've been crying out for, for ages. New players aren't going to buy the story skip potion to avoid this bad experience, they're just going to unsub most likely and that'll cost SE even more. Forget the housing debacle, I'd say this is the biggest "Oops!" moment of FFXIV 2.0+.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Won't matter if they do, people will just immediately leave like they already do when a EX primal shows up.
Just had another thought, some of these cutscenes have text boxes you need to click to advance right? What's stopping someone from idling during that and holding 7 other people hostage?
Whos to say they didn't change other aspects of this? Do we know for sure what the exact system that will be in place? Did they alter the the having to click to progress, like they have with all the later content they have released?
It seems all we know is they can't be skipped, no other info has been released.
Either way, I agree with quite a few posters in this thread, it wasn't the way to fix this issue.
Im pretty sure they dint change anything just that. Its SE what we talking about.Whos to say they didn't change other aspects of this? Do we know for sure what the exact system that will be in place? Did they alter the the having to click to progress, like they have with all the later content they have released?
It seems all we know is they can't be skipped, no other info has been released.
Either way, I agree with quite a few posters in this thread, it wasn't the way to fix this issue.
They pretty much go with thise: "Hey how can we (force) made ppl to buy that juicy MSQ skip potion?" "I know, lets make it unskippable CS" *everybody clapping*.
I wonder if it would make new players who reach that part think if they should consider whether or not to continue playing. I imagine the queue times will be absolutely horrific and be like a wall in the way of progression.
Simple, anyone who spends 30 seconds longer than everyone else to get through the cutscenes (read: anyone who isn't just spam clicking) will get vote kicked. Great solution, huh?Just had another thought, some of these cutscenes have text boxes you need to click to advance right? What's stopping someone from idling during that and holding 7 other people hostage?
I didn't know you could kick people in cutscenes, would make sense to be able to but I've never tried I guess. Still going to get troll groups who queue up together to ruin people's experience though.
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