I just headcanon it that Gaius and then Ultima Weapon killed them all, leaving the WOL as the sole survivor of the mission.
I just headcanon it that Gaius and then Ultima Weapon killed them all, leaving the WOL as the sole survivor of the mission.
Its kinda interesting that debate over the cutscenes of the two final MSQ dungeons of ARR is still ongoing. Maybe if they expand the trust system a bit over time this could finally be put to rest forever. New players could experience the story as it was intended in all its glory without the bosses dying before they realize whats going on, which might help some actually improve over all if NG+ doesnt. Could potentially allow a vote for cut scene skips in the duty and keep the rewards if the new people want to do with groups instead of trusts. Or this debate could go on til the death of the game... who knows.
Thats what people continue to fail to comprehend without it being a roulette that has no scene skipping allowed the rewards simply will cease to exist.Its kinda interesting that debate over the cutscenes of the two final MSQ dungeons of ARR is still ongoing. Maybe if they expand the trust system a bit over time this could finally be put to rest forever. New players could experience the story as it was intended in all its glory without the bosses dying before they realize whats going on, which might help some actually improve over all if NG+ doesnt. Could potentially allow a vote for cut scene skips in the duty and keep the rewards if the new people want to do with groups instead of trusts. Or this debate could go on til the death of the game... who knows.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
My canon is Gaius trying to recruit a short woman in a chocobo suit that holds the power of the universe.
I dunno, I'd really want to be able to recommend the game to new people without having to warn them about ARR's quality not being representative of the quality of the rest of the game.. (Not that that game needs an influx of player at the moment).I also wouldn't consider going back to rework this a worthwhile investment of time vs working on new content everyone will enjoy. We've constantly been shown a limited resource pool for development being a thing with FFXIV, lets not sacrifice another instance or storyline to fix something that's easily ignorable and avoidable if you don't want to experience it more than once.
Also, the contention around those 2 duty really dims what's essentially the capstone of ARR's story arc
Honestly, SE should just spend the time to make a Trust setup for those two run so new player can enjoy it without being rushed.
I fact, it would be SO satisfying to beat the wack out of Gaius with Thancred, Y'shtola, Papalymo and Yda.. Why not add Raubhan, Kan-E-Sanna and Merlwyb..They could, exclusively for those main scenario duties with a cut scene lock, implement some trusts, and nerf the trash mobs and remove the roulette.
Would make it more immersive for the newbies, and not feel underwhelming when they finally get to the conclusion of ARR and everything is just being burnt within seconds.
At the least, I think if there's no new players running it for the first time then it shouldn't be locked from cutscene skips.
But I'm sure that's a suggestion that's been around for years, and if they haven't conceded to that one yet then they're not likely to for it or anything else.
I did the the two dungeons the first time two days ago. Outside of skipping cutscenes or not (of which I have no real opinion), I think it would also have helped if the dialogues during the cutscenes were not at auto-speed but left manually controlled. Everyone reads at a different speed while keeping the same immesion level. The auto-speed (for lack of a proper name) felt also sometimes "choppy in that I wasn't sure if it was intended to be so or if I had lag.
ARR's big problem isn't those two MSQ though, their quality is fine and if you're at that part in the story it's actually interesting. Their implementation is just horrid for replay. When I warn people about anything when joining the game it's the desert of filler between ARR and Heavensward. THAT really could be lost or at least condensed with little to no impact on the story.I dunno, I'd really want to be able to recommend the game to new people without having to warn them about ARR's quality not being representative of the quality of the rest of the game.. (Not that that game needs an influx of player at the moment).
Also, the contention around those 2 duty really dims what's essentially the capstone of ARR's story arc
So far when I've introduced people to the game it's not the MSQ gruesome twosome that they balk at , it's that nothing under 60 seems to be a challenge at all. If they spent anytime at all on reworking old content I'd want them to make ALL old duties more challenging by at least heavily scaling gear.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.