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  1. #1111
    Player
    Sei_Konsetsu's Avatar
    Join Date
    Mar 2019
    Posts
    149
    Character
    Graven Wulfram
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Long story short. If you are able to skip the cutscenes, then the over inflated exp would be dropped. You wouldnt get it, and thats what the most of you want, the over inflated exp but dont want to spend the time that the exp was compensating for.

    You aren't required to do it, and if your argument is that the exp is so good you would be stupid to ignore it, remember that you are being compensated for that time spent with said exp.

    Another thing to note, since people have brought up old content no one plays in WoW, the reason the roulette is even in place is so people who havent done said content has a chance to do them and you are being compensated in exp and tomes and what.
    (6)

  2. #1112
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MonteCristo View Post
    Signing this...will NOT be doing msq roulette til further notice....just lost an hour of time
    An hour that you offered to volunteer by signing up to the Roulette to begin with? :thinking:.
    (7)

  3. #1113
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Removing cutscene skipping allowed new players interested in it to enjoy that portion of the story without having to do it on their own unsynched. Aside from Gaius' voiceover, I really can't say that's a wrong thing. And queueing in these two specific dungeons is a choice you make - nobody is forcing anything to people doing the roulette. Allowing people to skip cutscenes would revert it back to the start, where people were basically cut out of the fights (something I personally loathe, I'm here to kill stuff gods darn it!) and left behind probably fending on their own because they have no clue where to go next. As a story-heavy dungeon, this would make it horrible.

    ...except it still is, due to loading times difference and everyone knowing where to go except for new ones who have to sprint between cutscenes to keep up with the rest. Which brings me to my stance on this: delete Praetorium and Castrum Meridianum. Now - this might sound like a radical approach, and it is, but it's because this dungeon just can't work the way it is. There's a lot of Nero/Cid story in it, not to mention Gaius, and they still are relevant in later expansions! But at the same time it's long, extremely long and the cutscenes all over make it horrible. I really, really hope that this is in the list of the MSQ rework. Castrum could be turned in a duty call with less walking forward and back and fighting reused garlean magitek bosses and more meaningful action packed in it. Turn Ultima into a last quest Trial (similarly to Thordan, Shinryu and Hades) and Praetorium...well I was going to suggest turning that into a duty too, but then we'd miss the last level dungeon leading into the trial so - I guess it would be a dungeon with a true bossfight with Gaius at the end. With a better voice acting, please, listening back to those cutscenes I wanted to bite my own ears off.
    (1)

  4. #1114
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ColdestHeaven View Post
    Removing cutscene skipping allowed new players interested in it to enjoy that portionn of the story without having to do it on their own unsynched. Aside from Gaius' voiceover, I really can't say that's a wrong thing. And queueing in these two specific dungeons is a choice you make - nobody is forcing anything to people doing the roulette. Allowing people to skip cutscenes would revert it back to the start, where people were basically cut out of the fights (something I personally loathe, I'm here to kill stuff gods darn it!) and left behind probably fending on their own because they have no clue where to go next. As a story-heavy dungeon, this would make it horrible.

    ...except it still is, due to loading times difference and everyone knowing where to go except for new ones who have to sprint between cutscenes to keep up with the rest. Which brings me to my stance on this: delete Praetorium and Castrum Meridianum. Now - this might sound like a radical approach, and it is, but it's because this dungeon just can't work the way it is. There's a lot of Nero/Cid story in it, not to mention Gaius, and they still are relevant in later expansions! But at the same time it's long, extremely long and the cutscenes all over make it horrible. I really, really hope that this is in the list of the MSQ rework. Castrum could be turned in a duty call with less walking forward and back and fighting reused garlean magitek bosses and more meaningful action packed in it. Turn Ultima into a last quest Trial (similarly to Thordan, Shinryu and Hades) and Praetorium...well I was going to suggest turning that into a duty too, but then we'd miss the last level dungeon leading into the trial so - I guess it would be a dungeon with a true bossfight with Gaius at the end. With a better voice acting, please, listening back to those cutscenes I wanted to bite my own ears off.
    Why on earth would you want the dungeons deleted? Many people run MSQ roullete every day for the tomes and exp, why take that away from them? It’s a roullete you don’t have to run, saying it should be removed from the game is silly just don’t run it. Removing MSQ roulette and it’s dungeons for many means one less way of getting daily tomes/exp just ignore that it’s there if you don’t want to run it.

    I don't like running Frontline Roullete so I just ignore it and don't run it, I don't demand it get removed from the game.
    (4)

  5. #1115
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    I don't demand stuff...not sure why it came out like that? It was more like what I thought would feel better rather than this boring state of the MSQ instances. As to why I would want the dungeons "deleted" (reworked is what I would say, had you read the post correctly), I already said why: they are story-centered, but so long and juicy in terms of reward that the story portion is being left aside so new ones aren't even getting a decent experience out of it. Mind you, I run it almost daily just like you do, I would stand to lose the same as you. The argument "if you don't want to run it, don't run it" isn't really relevant in this case. You aren't criticizing me suggesting changes to the MSQ instances, either, you are talking about the MSQ roulette - the only reason anyone even cares about these two instances. In my idea Castrum would just be turned into a duty, Praetorium into a Leveling dungeon. As to where would the EXP/Tome gain go, could just redistribute it to other roulettes for all I care. Would it really not make more sense to you?
    (1)

  6. #1116
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    It really wouldn't make more sense cause the exp wouldn't be redistributed it would just be gone, they didn't take from other roulletes when they gave the massive bonuses to MSQ roullete, if the dungeons get removed so would that massive daily bonus, no thank you.
    (5)

  7. #1117
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    You are just assuming what they would do with experience balancing - not considering that the later we went with expansions, the easier it got leveling up. Remember when in 2.0 you leveled through FATES (which before StB gave laughable EXP) and spamming dungeons? I do. Since then, they gave us more and more tools for getting tomes and EXP, so it's a rather safe approach to assume that it is NOT in their interest slowing down the leveling process. And people would definitely get upset with the MSQ boosted EXP being just gone, so I really wouldn't put it past them in just redistributing it. Some actually give really low rewards as things are.
    (1)

  8. #1118
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Again I don't see the point in removing an optional roulette, there are plenty of other ways to earn exp if you don't want to deal with the cut scenes, def not worth the resources to go back and rebuild the content when they could instead of making new relevant content. People run MSQ roullete everyday, if it wasn't being run and people weren't getting their MSQ clears for first time runs then yes I could see the worth in going back and rebuilding it, but that's just not the case currently.
    (4)

  9. #1119
    Player
    kidalutz's Avatar
    Join Date
    Jan 2017
    Posts
    958
    Character
    Sigrun Helasdottir
    World
    Brynhildr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ColdestHeaven View Post
    I don't demand stuff...not sure why it came out like that? It was more like what I thought would feel better rather than this boring state of the MSQ instances. As to why I would want the dungeons "deleted" (reworked is what I would say, had you read the post correctly), I already said why: they are story-centered, but so long and juicy in terms of reward that the story portion is being left aside so new ones aren't even getting a decent experience out of it. Mind you, I run it almost daily just like you do, I would stand to lose the same as you. The argument "if you don't want to run it, don't run it" isn't really relevant in this case. You aren't criticizing me suggesting changes to the MSQ instances, either, you are talking about the MSQ roulette - the only reason anyone even cares about these two instances. In my idea Castrum would just be turned into a duty, Praetorium into a Leveling dungeon. As to where would the EXP/Tome gain go, could just redistribute it to other roulettes for all I care. Would it really not make more sense to you?
    Okay here is a radical concept I know its something that NOBODY SEEMS TO GET! QUIT DOING IT!! There is absolutely nobody in your house holding a gun to your head and screaming DO THE MSQ ROULETTE YOU HATE SO MUCH DO IT NOW!!!!! Seriously I have no idea why this is such a difficult concept to get through peoples heads. Do you see everyone crafting? Do you see everyone doing battleleves? guildleves? does everyone do frontlines? then why if someone doesnt like something do they keep continuing to queue for it? then complain that's it's too long?
    (6)
    "Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."

  10. #1120
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Again, I never said it was about me hating the cutscenes, more like the pacing of the dungeons themselves. The content in itself, if you strip apart the story, is plain ugly (even for dungeon standards) - and even the story bits in some parts feel subpar in terms of both acting, dialogue, cutscene (like the part where Gaius asks you for whom do we fight, there used to be a choice we could do and now we just gape at him speechless for the sake of pacing) when compared to the rest that we saw in HW, StB and especially now in ShB. It's almost like comparing two different games. I get why you want that juicy exp, but I feel like these two instances really aren't worthy of being the finale of 2.0 - they aren't nearly at the same level as the expansions. And if they really are to rework the ARR MSQ anyway because of New Game+, I don't see why not rework those instances as well and reimplent them in a way that is enjoyable by both sprouts and veterans alike.

    Edit:
    Quote Originally Posted by kidalutz View Post
    Okay here is a radical concept I know its something that NOBODY SEEMS TO GET! QUIT DOING IT!! There is absolutely nobody in your house holding a gun to your head and screaming DO THE MSQ ROULETTE YOU HATE SO MUCH DO IT NOW!!!!! Seriously I have no idea why this is such a difficult concept to get through peoples heads. Do you see everyone crafting? Do you see everyone doing battleleves? guildleves? does everyone do frontlines? then why if someone doesnt like something do they keep continuing to queue for it? then complain that's it's too long?
    ...what's with everyone being so aggressive today? I'm trying to be as logical as possible. I complain about it though I'm using it, yes, I have this thing called "leveling stuff" which I do regardless of how I feel about it . I would complain about it even if I weren't because of how awful it is structured.
    (1)
    Last edited by ColdestHeaven; 07-29-2019 at 11:13 PM.

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