i reported someone the other night for this all teh fights where below 50% by the time we all got outRofl... in a MSQ roulette run where no one used the d/c exploit, but there are people trying to justify it with "it's their time, they can do what they want with it, exploit or no", and they're insisting it's not a bannable offense, that you can't ban someone for d/cing repeatedly to skip cutscenes, and that I'm "interpreting SE incorrectly", insisting I'm wrong. Kinda hope they try it sometime and that someone reports them for it. See how that goes. Wow.
Should mention, they kept excusing it as "what if its their internet going out", as if no one ever considers that. Uh, no, when the rest of us are in cutscenes while the d/cers are fighting bosses... and this occurs multiple times... no, it's not "their internet going out. For some reason these people could not understand something so simple, and that SE does not look on it kindly.
This whole, stupid argument started because I mentioned it was kinda silly to leave the sprout (a legit new player as they stated, not a reroll) behind when they forgot to grab the key for the magitek armour. I directed them to the key, but everyone went on, pointed out the roulette is fior new players, not US, and... well, went from there. Honestly, I'm disinclined to run it again, considering how many people insist they're entitled to the exp, and that it's a "requirement" to level a class. It's... really not. It's not for you or me, it's for the new players. Don't be a jerk.
Effectively - when people don't break things in ways beyond the programmers' control - the "viewing cutscene" state is that debuff. I assume they can't actually lock characters in place like that, which is why the unskippable cutscenes (code already in the game for some other instances like the treasure map dungeons) were implemented instead.An easy fix for the cutscene exploit would be to make it so whenever you start a cutscene in those dungeons, you get a debuff that immobilizes you, locks down all your attacks and abilities, and makes you invincible and invisible. This debuff would last for the full duration of the cutscene, so if watch the full cutscene, the debuff will expire at about the same time the cutscene ends. If you exploit to skip it, congratulations, you get to stare at a debuff for 5 minutes or however long the cutscene is.
However, they've added that cutscene debuff in solo duties already. Perhaps it could be easily expanded to all party members, until ALL members have finished the cutscene (so it lasts the longest of all languages per cutscene, maybe with an extra 30 seconds to account for loading times?)Effectively - when people don't break things in ways beyond the programmers' control - the "viewing cutscene" state is that debuff. I assume they can't actually lock characters in place like that, which is why the unskippable cutscenes (code already in the game for some other instances like the treasure map dungeons) were implemented instead.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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