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  1. #1101
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Talinthis View Post
    They could consider it, and of course obviously reduce the completion rewards accordingly

    if the reward getting nerfed, pretty sure no one will bother with it at all, for now, already player consider only prae worth of to do since it give about same xp as running dungeon and stress free and they just reroll until they get it, for 45 minute of prae we will get about 70~75 of our HP bar, while at level 70+ running a dungeon 3 times will give you a full level, each run will take about 15~20 minutes depend on the party
    (1)

  2. #1102
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ardox View Post
    Fair..
    Maybe the fact I was dragged like a ragdoll during those 2 dungeons bias my opinion, I still believe the end of ARR lose luster from the poor experience you get from those dungeons..

    I acknowledge there's a lot of quests in between ARR ends and HW start and I see a lot of new players complain. Thought, on a very personal note, I don't remember the gap between them being so terrible (maybe I just enjoyed that part of the story more that the average (?))
    Honestly neither did I, but I do acknowledge it's VERY long and tedious. The first time I did it I barely noticed since I was doing it as it was being released, subsequent runs I just skip all the text and cutscenes so it's just lots of teleporting.
    Quote Originally Posted by Ardox View Post
    Now that I have read back my post, I don't even feel we have contradicting point: my original statement on the 2 MSQ dungeon applying to the last part of my post (sorry if it wasn't clear enough).
    Not contradicting, just slightly different views on the same problem. If you don't keep up with player complaints MSQ just kind of happens to you and then it's done. If you go look up guides and get exposed to the chatter though it could mar the experience somewhat.
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  3. #1103
    Player
    Cylestea's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    258
    Character
    Luna Shadowmoon
    World
    Leviathan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mirhd View Post
    Rofl... in a MSQ roulette run where no one used the d/c exploit, but there are people trying to justify it with "it's their time, they can do what they want with it, exploit or no", and they're insisting it's not a bannable offense, that you can't ban someone for d/cing repeatedly to skip cutscenes, and that I'm "interpreting SE incorrectly", insisting I'm wrong. Kinda hope they try it sometime and that someone reports them for it. See how that goes. Wow.

    Should mention, they kept excusing it as "what if its their internet going out", as if no one ever considers that. Uh, no, when the rest of us are in cutscenes while the d/cers are fighting bosses... and this occurs multiple times... no, it's not "their internet going out. For some reason these people could not understand something so simple, and that SE does not look on it kindly.

    This whole, stupid argument started because I mentioned it was kinda silly to leave the sprout (a legit new player as they stated, not a reroll) behind when they forgot to grab the key for the magitek armour. I directed them to the key, but everyone went on, pointed out the roulette is fior new players, not US, and... well, went from there. Honestly, I'm disinclined to run it again, considering how many people insist they're entitled to the exp, and that it's a "requirement" to level a class. It's... really not. It's not for you or me, it's for the new players. Don't be a jerk.
    i reported someone the other night for this all teh fights where below 50% by the time we all got out
    (5)

  4. #1104
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,044
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Feronar View Post
    An easy fix for the cutscene exploit would be to make it so whenever you start a cutscene in those dungeons, you get a debuff that immobilizes you, locks down all your attacks and abilities, and makes you invincible and invisible. This debuff would last for the full duration of the cutscene, so if watch the full cutscene, the debuff will expire at about the same time the cutscene ends. If you exploit to skip it, congratulations, you get to stare at a debuff for 5 minutes or however long the cutscene is.
    Effectively - when people don't break things in ways beyond the programmers' control - the "viewing cutscene" state is that debuff. I assume they can't actually lock characters in place like that, which is why the unskippable cutscenes (code already in the game for some other instances like the treasure map dungeons) were implemented instead.
    (2)

  5. #1105
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Iscah View Post
    Effectively - when people don't break things in ways beyond the programmers' control - the "viewing cutscene" state is that debuff. I assume they can't actually lock characters in place like that, which is why the unskippable cutscenes (code already in the game for some other instances like the treasure map dungeons) were implemented instead.
    However, they've added that cutscene debuff in solo duties already. Perhaps it could be easily expanded to all party members, until ALL members have finished the cutscene (so it lasts the longest of all languages per cutscene, maybe with an extra 30 seconds to account for loading times?)
    (3)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  6. #1106
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Signing this...will NOT be doing msq roulette til further notice....just lost an hour of time
    (0)
    Death Is Only The Beginning....

  7. #1107
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Replied a long time ago but just wanted to state that my feelings haven't changed. I think the concept of letting new players watch and experience the dungeon closer to as intended is best, and at the point that SE can provide trust/AI to run the dungeon instead then the reward will be lowered and it wont be worth most people's time. The reward is substantial (although one of the dungeons offers a lot more than the other, would be nice if they were closer lol).

    That's not to say I can't see how it can be frustrating for others, an hour with most of it cutscenes can be a bit draining but it's not a mandatory content piece at least and I still think it's the best solution for the circumstance (that it's not ran by AI for example). New player's experience priority, and as a reward old players get huge and easy exp / tome rewards.
    (7)

  8. #1108
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    They should just redesign the questline similar to how 5.0 does it. Dungeon with boss and finale into instance with next boss.

    A lot of those fights aren't even needed, they can just rework them into small cutscenes showing your character and Cid or whomever is assisting taking them out real quick.

    What I stated previously is the best way.

    Now there's the lazy way and that would be adding trusts to these content as a bandaid fix. Either way, 2.0 is showing clear signs of aging every passing expansion and I'd prefer the former than the latter.
    (0)

  9. #1109
    Player
    Beskar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Beskar Silverfrost
    World
    Odin
    Main Class
    Pictomancer Lv 100
    It's already probably been mentioned but I've seen people leave group if they don't get Praetorium now for the bigger EXP boost at the end. Thankfully people come back in quick and with Castrum being the quickest of the two, I can handle the 30 mins it takes to run it.
    (1)

  10. #1110
    Player DonovanLifeweaver's Avatar
    Join Date
    May 2019
    Posts
    118
    Character
    Vormav Tengille
    World
    Behemoth
    Main Class
    White Mage Lv 80
    my pov on msq cutscene festival.

    let the cutscene flow for those who see it for the first time.
    allow us to skip the cutscene BUT YES BUT!!!! let the other players skip it BUT to stay in the purple rings that way we dont have to hear cid talking for hours and we can let others enjoy the view without us going nuts
    (1)

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