I don't mind people disconnecting, just means I have to do less for my roulette.
I don't mind people disconnecting, just means I have to do less for my roulette.
Fair..ARR's big problem isn't those two MSQ though, their quality is fine and if you're at that part in the story it's actually interesting. Their implementation is just horrid for replay. When I warn people about anything when joining the game it's the desert of filler between ARR and Heavensward. THAT really could be lost or at least condensed with little to no impact on the story.
So far when I've introduced people to the game it's not the MSQ gruesome twosome that they balk at , it's that nothing under 60 seems to be a challenge at all. If they spent anytime at all on reworking old content I'd want them to make ALL old duties more challenging by at least heavily scaling gear.
Maybe the fact I was dragged like a ragdoll during those 2 dungeons bias my opinion, I still believe the end of ARR lose luster from the poor experience you get from those dungeons..
I acknowledge there's a lot of quests in between ARR ends and HW start and I see a lot of new players complain. Thought, on a very personal note, I don't remember the gap between them being so terrible (maybe I just enjoyed that part of the story more that the average (?))
Now that I have read back my post, I don't even feel we have contradicting point: my original statement on the 2 MSQ dungeon applying to the last part of my post (sorry if it wasn't clear enough).
Problem is people (trolls or afk player) could stay in the cutscene for long times (or forever). So how to deal with that now?I did the the two dungeons the first time two days ago. Outside of skipping cutscenes or not (of which I have no real opinion), I think it would also have helped if the dialogues during the cutscenes were not at auto-speed but left manually controlled. Everyone reads at a different speed while keeping the same immesion level. The auto-speed (for lack of a proper name) felt also sometimes "choppy in that I wasn't sure if it was intended to be so or if I had lag.
• Block people from advancing during a fixed length of time (?)
» How long should that length be for each cutscene?
» Does the cutscene get interupted for those still in it?
• Wait for all players to get out of it (?)
» And risking to get player kick for reading slowly?
I'm new to the game. I always wanted to play it but economic reasons of my country did not let me.Frankly, I love these new changes. It serves people right for just speeding through the dungeons and ruining the experience for the new players. Just the other day, my free company and I queued up with a total of seven people, and our eighth was a new player. We granted him the full experience instead of just speeding through, and he was having the time of his life.
Maybe people should learn to be more selfless instead of griping about changes that their own actions basically forced.
I'm so SO thankful that the MSQ dungeons don't have skippable cutscenes, I loved the immersion the game offered and I had a great time.
I've now ran them around 30 times and well, it does get annoying but I simply do something else meanwhile, like studying.
So my vote goes to just keeping them this way
Here's some of the rules
Agreed: Obstruction is a very vague term.. anyway, tldr you risk to get bannedOriginally Posted by Square Enix - Prohibited Behavior
◆Obstruction of play
"Obstruction of play" means all behaviour in general that obstructs another person's game play.
・Intentional leaving or disconnection
This means obstructing another person's game play by intentionally leaving the game or disconnecting from the server.
■Misuse of flaws
"Misuse of flaws" refers to the deliberate exploitation of a fault in Final Fantasy XIV, or manipulating a feature of Final Fantasy XIV so that it does not function as intended, in order to obtain personal gain or cause disadvantage to someone else.
i've been people just out right alt f4ing out during the c/ses log back in and run in and pull bosses while everyone else is still in the c/s. this needs to be fixed. revert it back or make it so if they do that they have to rewatch ALL the c/ses from start to current as punishment
Last edited by Cylestea; 07-27-2019 at 10:42 AM.
An easy fix for the cutscene exploit would be to make it so whenever you start a cutscene in those dungeons, you get a debuff that immobilizes you, locks down all your attacks and abilities, and makes you invincible and invisible. This debuff would last for the full duration of the cutscene, so if watch the full cutscene, the debuff will expire at about the same time the cutscene ends. If you exploit to skip it, congratulations, you get to stare at a debuff for 5 minutes or however long the cutscene is.
Tbh, i wish we could skip cs even if i have that debuff for 5 minutes, sometime, checking your character status or rearranged your inventory is more interesting than those csAn easy fix for the cutscene exploit would be to make it so whenever you start a cutscene in those dungeons, you get a debuff that immobilizes you, locks down all your attacks and abilities, and makes you invincible and invisible. This debuff would last for the full duration of the cutscene, so if watch the full cutscene, the debuff will expire at about the same time the cutscene ends. If you exploit to skip it, congratulations, you get to stare at a debuff for 5 minutes or however long the cutscene is.
Rofl... in a MSQ roulette run where no one used the d/c exploit, but there are people trying to justify it with "it's their time, they can do what they want with it, exploit or no", and they're insisting it's not a bannable offense, that you can't ban someone for d/cing repeatedly to skip cutscenes, and that I'm "interpreting SE incorrectly", insisting I'm wrong. Kinda hope they try it sometime and that someone reports them for it. See how that goes. Wow.
Should mention, they kept excusing it as "what if its their internet going out", as if no one ever considers that. Uh, no, when the rest of us are in cutscenes while the d/cers are fighting bosses... and this occurs multiple times... no, it's not "their internet going out. For some reason these people could not understand something so simple, and that SE does not look on it kindly.
This whole, stupid argument started because I mentioned it was kinda silly to leave the sprout (a legit new player as they stated, not a reroll) behind when they forgot to grab the key for the magitek armour. I directed them to the key, but everyone went on, pointed out the roulette is fior new players, not US, and... well, went from there. Honestly, I'm disinclined to run it again, considering how many people insist they're entitled to the exp, and that it's a "requirement" to level a class. It's... really not. It's not for you or me, it's for the new players. Don't be a jerk.
Last edited by Mirhd; 07-27-2019 at 03:50 PM. Reason: additional info
They could consider it, and of course obviously reduce the completion rewards accordingly
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