If forced cutscenes are such a problem, why do I only have to wait at most 5 minutes for the queue as a healer and 30 minutes at most as a DPS?
If forced cutscenes are such a problem, why do I only have to wait at most 5 minutes for the queue as a healer and 30 minutes at most as a DPS?
Thats because they are not, and as far as what SE was trying to achieve with this change, it is a huge success. It pops all the time, as often or more than prior to the changes.
As with any content, Its always been a simple case of individually weighing up whether its worth it to you or not.
The people still complaining want the added rewards without the wait, and thats a fool's errand if you understand why the changes and rewards were made in the first place.
The only way it would change, is if they made it a solo instance, but then the added incentives of the extra XP and Tomes would be removed anyway.
As of 4.3 the new changes to try and get Max players to queue are a joke.
If you need Tomestonesand EXP then sure maybe it is worth it if you have no value of time.
If you value time then you will not queue for this. Poetics are only a stepping stone, and getting Exp other ways would be so much better for that time wasted.
Last edited by Jxnibbles; 06-08-2018 at 05:56 PM.
The point that keeps being made over and over is that if someone doesn't find this roulette worth the time then that player should feel free to do something else.As of 4.3 the new changes to try and get Max players to queue are a joke.
If you need Tomestonesand EXP then sure maybe it is worth it if you have no value of time.
If you value time then you will not queue for this. Poetics are only a stepping stone, and getting Exp other ways would be so much better for that time wasted.
Some people always also try to point out that new players will have to wait too long for the queue because no one will find the roulette worthwhile. There seems to be enough players who do this roulette because the queue seems okay to me. I do this roulette almost every time I log in and never have a long wait.
I have seen the queue go as high as 15-25 minutes as a Tank, 35 minutes as a Dps, 15 minutes as a Healer. We can't use personal data to paint a picture of how the queues are going.
The only data we have is they gave more rewards for 4.3 which means they want more players to queue for this roulette.
Last edited by Jxnibbles; 06-08-2018 at 06:16 PM.
35 minutes is nothing. I regularly wait way more than that queuing for trials as DPS.I have seen the queue go as high as 15-25 minutes as a Tank, 35 minutes as a Dps, 15 minutes as a Healer. We can't use personal data to paint a picture of how the queues are going.
The only data we have is they gave more rewards for 4.3 which means they want more players to queue for this roulette.
The real issue here is that a bunch of players want the rewards from MSQ roulette and don't want to wait for the new players who want to see the content complete with the cutscenes. Now, new players are getting to watch the cutscenes and do the boss fights as well. Sure, there are probably some new players who don't care about the cutscenes but there were enough who did to warrant this change.
The whole point of this roulette was to get more players to queue for these dungeons so that new players could finish them. If, as some people claim, there aren't enough people doing this roulette now for the new players to get a reasonable queue, why can I get into these dungeons in anywhere from 5 to 30 minutes consistently?
I also keep seeing replies that SE should make these dungeons single player and then there are other replies that if these dungeons were made single player then the roulette would be no more. Are some people not reading or does this fact escape them? It seems to me that the only thing that SE could do that would please all of the players would be to rework these dungeons and remove the cutscenes that break up the dungeons entirely. Who knows. They might do that some day but I am not counting on it.
So either do the roulette with the changes or do something else. Enough people would appear to find this roulette worthwhile as it is now.
Where is it okay for a new player to wait as long as 35+ minutes and then enter a 30 to 1hr dungeon depending on the party. That is a long amount of time for one dungeon. Each player could have drastically different times I heard some new players say it took them as long as two hours to complete the entire dungeon.
Players wouldn't complain about the cutscenes if they were not so long.
Your time is irrelvant since it varies from player to player, You can take 5-30 minutes the next person may take even longer depending on the time of day they play, how good the party is, who afks ect..
I don't have a preference on if it is solo or party but it should not take a new player this long just to complete these dungeon.
We don't know if enough people would find this roulette worthwhile because we don't have data. This is the same line people said last patch and yet they buffed the rewards.
Edit: New players can still be left behind it takes 15 seconds for the gate to close, 30 seconds to force teleport them in and if they have slow pcs even longer since they may still be in cutscenes. What exactly does forced cutscenes solve if they can still be locked out and miss the main story fights due to how fast the bosses die.
Last edited by Jxnibbles; 06-08-2018 at 07:50 PM.
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