for me they should just make people who already finish the instance will received more rewards than the 1st timer, this way we have some compensation for the unskipable cutscene
for me they should just make people who already finish the instance will received more rewards than the 1st timer, this way we have some compensation for the unskipable cutscene
I don't know if this has been said already in the thread (too many pages to read) but Square Enix and Yoshi-P should consider to create an algorithm as a good fix that would check if possible at the start of the mission if people have or not already cleared the dungeon :
- If all the people who are running the MSQ Roulette have already cleared the dungeon make possible to skip the cutscenes for all members of the party.
- if at least one people hasn't cleared the dungeon make impossible for all the members of the party to skip the cutscenes.
Can't believe they didn't think about this already when thinking about making unskippable cutscenes for improve the experience of the new players...
People would just abandon if there's a new player in that case.I don't know if this has been said already in the thread (too many pages to read) but Square Enix and Yoshi-P should consider to create an algorithm as a good fix that would check if possible at the start of the mission if people have or not already cleared the dungeon :
- If all the people who are running the MSQ Roulette have already cleared the dungeon make possible to skip the cutscenes for all members of the party.
- if at least one people hasn't cleared the dungeon make impossible for all the members of the party to skip the cutscenes.
Can't believe they didn't think about this already when thinking about making unskippable cutscenes for improve the experience of the new players...
Negating tge reasons for the change entirely.


They would be more likely to kick the person that's new. It's not all that hard to pinpoint the one that's ~lvl50 with only one class/job in comparison to all those with high level, gear exceeding what's accessible at that point in main story quest etc.
Make it so if there's a new player you get huge increases in bonus (especially in Praetorium). Or simply make the new person unkickable for that instance. But that is the most sensible of suggestions, if there are no new players just make cutscenes skippable.
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