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  1. #1
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mixt View Post
    I'm still salty about not being allowed to watch the cutscenes when i first did the content in march last year...
    Absolutely fair point. As a veteran player who didn't suffer from this personally - I played actively as ARR was launched - you have my sympathies.

    That said, from my perspective, SE made the wrong call here. Their mistake was integrating cutscenes with a dungeon in the first place. That was an incredibly shortsighted decision, and it needs to be fixed: well and truly fixed. That means reworking the dungeons in question so that either they (a) can be run solo using NPC teammates, or (b) no longer feature cutscenes. Locking them in place and offering absurd amounts of Tomestones as a bribe so that the queues aren't hours long is not a solution, and SE should be roundly criticized by everyone - new players and veterans - for putting a band-aid on a problem that really deserves a true fix.

    Quote Originally Posted by Baingoleth View Post
    I like these dungeons. I am fine with the time they take. The cutscenes don't bother me at all.
    A fair point, though I do suspect as you slip further into the Tomestone grind, you'll come to view dungeons the way most long-term players do: boring content to be done as quickly as possible for the sole purpose of maxing Tomestones, if they're run at all. Within this dynamic - a dynamic that SE has fostered ever since ARR - the length of these dungeons is a significant problem. Speaking personally, I also find the cutscenes very irritating after the third or fourth time.
    (2)

  2. #2
    Player
    Indefiinable's Avatar
    Join Date
    Jul 2016
    Posts
    82
    Character
    Nyx Kai
    World
    Phoenix
    Main Class
    Rogue Lv 80

    Unhappy Used to

    I used to run the msq daily it was a great way to try new classes in a dungeon environment without any real pressure. Sadly I ran this once after the changes thinking “how bad can it be” over an hour later I swore I would never go back again and I haven’t. So sad
    (1)

  3. #3
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Vhailor View Post
    A fair point, though I do suspect as you slip further into the Tomestone grind, you'll come to view dungeons the way most long-term players do: boring content to be done as quickly as possible for the sole purpose of maxing Tomestones, if they're run at all. Within this dynamic - a dynamic that SE has fostered ever since ARR - the length of these dungeons is a significant problem. Speaking personally, I also find the cutscenes very irritating after the third or fourth time.
    I'm in the same boat as Baingoleth in that I still enjoy running both Praetorium and CM with all the cutscenes. I've run CM hundreds of times when I was farming darklight gear back at 2.0 launch and still enjoy watching the scenes every time. The more relaxed atmosphere and people joking around is one of the other reasons I enjoy doing MSQ on an almost daily basis now.

    I don't find speed running fun and honestly don't understand the mentality behind always having to do it, I'm more than capable of keeping with speed runs, I just don't enjoy it. I play this game to relax and unwind after a long day, I want to take the time to enjoy the game... not rush through everything as fast as possible so I can log off earlier.
    (1)

  4. #4
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Gralna View Post
    I'm in the same boat as Baingoleth in that I still enjoy running both Praetorium and CM with all the cutscenes. I've run CM hundreds of times when I was farming darklight gear back at 2.0 launch and still enjoy watching the scenes every time. The more relaxed atmosphere and people joking around is one of the other reasons I enjoy doing MSQ on an almost daily basis now.

    I don't find speed running fun and honestly don't understand the mentality behind always having to do it, I'm more than capable of keeping with speed runs, I just don't enjoy it. I play this game to relax and unwind after a long day, I want to take the time to enjoy the game... not rush through everything as fast as possible so I can log off earlier.
    Fair points. I haven't found it all that enjoyable personally, but there have been some more memorable runs. Though I will say it's harder to find them these days, because the content is so over-geared; if SE had set the iLevel cap lower, low enough to where people can't completely screw around, I'd actually be more inclined to queue, because the content would be more interesting. But if it's going to be an utter faceroll, I'd personally rather it be a fast faceroll.

    As to the speed running, I agree with you there wholeheartedly. But that's what happens when content is easy and highly repetitive: speed becomes the emphasis. This is the approach SE has long fostered, however, for FFXIV (in stark contrast to FFXI, might I add). And it makes issues like these MSQ cutscenes far more problematic than they should be.
    (0)