Has it been suggested for these duties to be broken into pieces (with the forced cut scenes)? That way, a roulette run would be doable in a reasonable amount of time, but new players would still get the full effect and could just run them in a row?
Has it been suggested for these duties to be broken into pieces (with the forced cut scenes)? That way, a roulette run would be doable in a reasonable amount of time, but new players would still get the full effect and could just run them in a row?
While a solid suggestion (veterans don't need to rot away during too many cutscenes, newbies still get their queues - arguably, they'd need several queues to pop now instead of the two before), I feel like that falls under 'too many changes' that they seem to shy away from. Breaking it apart would require effectively creating new instances to queue for, maybe even re-tuning the enemies. And as always, if they're already doing all of that, I'd prefer they made them into solo instances and spared all of us all of this.
It's almost like PF is the go-to solution both before and after the change, and the biggest drawback to it is how SE doesn't let people know it exists and maybe if they had we wouldn't have been in this situation we're in now :thonking:
That's not even a strawman, it's just an unrelated point, especially when SE themselves have acknowledged that design was a bad idea by never again implementing it, two expansions later. Specifically the part in bold, reminds me of the expectations people have from Mentors and demand punishments if a person with a crown happens to bail on a duty - that's not written anywhere at all, especially when you consider the amount of people who don't even read patch notes. I mean, most likely SE didn't think they'd have to tell you to wait on the newcomers with the unskippable cutscenes, but the fact remains that they didn't explicitly tell anyone 'yo you need to wait on that person'. Vets are there to fill queues, not hold anyone's hand. So while my own original experience in the place was indeed horrid, the problem here is by design, not the people's reaction to it, necessarily.You go into the roulette accepting that you will have to wait for people - and if more people had been patient with newcomers before this point, Square might not have felt obligated to force it upon everyone.
At this point the thing I'm most curious about is what took them so long to make this change, and what happened to make them implement it now. Cuz after five or so years I'd have expected something more sturdy than this, so it makes me think they were under some sudden pressure.
Last edited by BillyKaplan; 02-18-2018 at 08:07 AM.
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