Quote Originally Posted by Anarnee View Post
Now. They encourage people to only do it in the case that the full party is past msq. But who wants to bet people are going to be using this method and still leaving newbies behind?
Boy, players sure do have a hard time understanding the concept of "go run something else if you don't like how long this takes", don't they? It's like dealing with a bunch of children.

Either way. SE. Why do we have to find ways to brake your game for you to make worthwhile changes to it.
It was already broken for newbies. Now it's not. Everyone else has a large number of other options.

After admitting the failure of these two dungeons, nothing is done, except for inconvenience a good percentage of the player base that was causing no issue, and take away any choice we had in how we wish to progress the story at this part of the game...
Do you even know what the problem was? A "good percentage" were in fact causing the issue by putting their own desire to run it fast over new players. SE's made it pretty clear: if you don't want to let people watch the cutscenes, do not do this roulette.

I don't see what is so hard about that, but now we have players trying to find newer and more creative ways to cause problems again.

I'm not disappointed in the player base, I'm disappointed in SE, and I hope these dungeons continue to inconvenience them until they stop the lazy approach.
You're not disappointed in a player base that advocates disconnecting to screw newbies over more reliably? Really?

I tell ya, some of the absurdly hyperbolic player reactions to this have turned me against them. This was nowhere near the best way to fix the problem. But seriously, people. You sound like spoiled brats upset that dad said you have to play nice with the new kid.