Quote Originally Posted by Iscah View Post
Regardless of what you think of the changes, if this is how they’re going to be from now on, I think the dungeons need to be “relearnt” to a degree. Know where a cutscene lockout will occur, and stop to deal with whatever gathered enemies you’ve got before that point. Or as a non-tank, know that you can’t run too close to the trigger-point in the middle of a fight.
The integration of cutscenes and fights was poorly designed to begin with. It's not impossible in a regular dungeon (pull adds all the way to the final boss room) but it was about that one specific instance. This sounds like far too much of a hassle for these two specific dungeons a lot of players won't even touch after they run it one for story. Yet another reason why it would've been better for them to redesign the entire thing if they were already revisiting it.