Quote Originally Posted by Krotoan View Post
Because a single player instance or "solo run" version would take a lot of development time and resources and the chance of SE spending those on a much older piece of the game is very low. It's not NOTHING, but they'd be much likelier to make a small change like votes on the run or dynamic switches for the unskippable part than re-working an entire dungeon for one player + NPCs.
They are somehow taking their time and introducing more and more dungeons for squadrons..which are nothing more than helpers to level up your character...yet somehow they cant take money and time (these dungeons and its problems have been known for years) and find a solution that will please everyone or at least the majority? Since ARR we have seen more and more solo duties which bigger runs like the second vault one. We have squadrons now too. Are you telling me that they are somehow not able to change these two dungeons to something like that in years? Heck they could have taken the time and introduced it in 5.0. These two dungeons are very critical for the newer players. They are the first true finale of ARR and if they find themselves being stopped by it then they might just stop playing the game..this might lose them new players which they seemingly want to have.

Taking their time and making it into a great long term solution is imo better than just keeping it that way..seeing that people dont like to run them anymore..and either change it back or change it constantly.