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  1. #1
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,107
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    I dunno if it's been brought up already, but I think they could honestly shave off 20 minutes of these cutscenes and still have the same effect.

    You PROBABLY don't need to see an airship flying up into the sky, or to see a generic mech walk out, or spotlights turning off, or the dozens of other 'filler' cutscenes they have. The ones where people actually talk I'd say they can leave those in, but that's only at the end of the dungeons. To me the vast majority of the 8-man dungeon cutscenes were painfully boring and not worth the wait. Heck even the spoken cutscenes are frightfully stiff and inexpressive, but at least something is being said.

    To use another game as an example of expressive cutscenes, I refer to Blade and Soul. It has a fair number of cutscenes - not as many as FFXIV, but certainly more active. You've got people jumping all over the place, characters being sassy or jokey or downright silly or even threatening and imposing. It might not be everyone's taste, but I hope we can all agree that people moving around instead of standing there like a paper cutout is better.
    (4)
    Last edited by hydralus; 02-05-2018 at 05:04 PM.