Remove unskipable cutsenes, put gates before every boss that only open if nobody watch a CS.
This way people who want can watch CS, while other can skip it and still wait fo those who watch CS.



Remove unskipable cutsenes, put gates before every boss that only open if nobody watch a CS.
This way people who want can watch CS, while other can skip it and still wait fo those who watch CS.



This would end up outing who was not skipping, and then speedrunners may votekick.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
I don't see the point of this, it does not save anyone any time at all. I'd prefer to be watching a cutscene than a bunch of people standing about doing nothing. (and yes, it only serves to point out those who are watching so you know who to kick if it suits you - which was the original problem)


People who actually know what they are doing won't be doing "Nothing". Players can desynth and make gil technically while waiting.. Players can have stacks of 999 desynths if they know the right items.I don't see the point of this, it does not save anyone any time at all. I'd prefer to be watching a cutscene than a bunch of people standing about doing nothing. (and yes, it only serves to point out those who are watching so you know who to kick if it suits you - which was the original problem)
We could wait at a roadblock and desynth instead we have auto cutscenes for 30 minutes. I could be doing something that I need to do while waiting on the new player who are watching cutscenes. As for the players who can't desynth they can go make food or something else in real life. If players wanted to wait for a new player in the cutscene before 4.2.. I could wait and desynth and still do something. I no longer get this option..
Last edited by Jxnibbles; 02-05-2018 at 05:57 PM.
Then everybody I have ever met clearly don't know what they are doing, I have never seen ANYONE EVER in 3+ years sit around and desynth in a MSQ dungeon. They just stand there (or some jump about, whoopee). They had their chance to do this previously, but no - they decided to kick new players watching cutscenes instead. Let them out of the cutscenes, and that is precisely what they will continue to do (rather than minding their own business "desynthing").
This is their reward. I've no sympathy, and this isn't going to make me any more/less likely to run them than before. In fact (and going by the queues I have seen so far) I suspect the only ones complaining about this now were first in line to toss any new player that come into these dungeons. So now they can stop running them and everyone else (the new people along with those content to show these people some patience and help) will continue to do it.
Frankly, I'm actually glad steamrolling newbies isn't an "efficient" use of anyone's time anymore.


Yet the content is still steamrolled because of item level people are still going to mass pull everything burn everything the only difference is everyone has to now watch cutscenes.
At this point may as well be consistent make every cutscene in every other duty follow this same formula. If no new players may as well force everyone to rewatch the cutscenes. Have every cutscene scroll just like the msq because new players apparently can all read and grasp the story at the same speed.
Not every new player wanted to watch 30 minutes of cutscenes.
As for nobody ever desynthing I already stated players who are efficient will desynth while waiting for players. Just because you never seen it in 3 years doesn't mean people won't desynth in duties and not every person who desynthesis items kicks new players.
Who is they that "kicked" new players? People who jumped? Players who desnyth?
Last edited by Jxnibbles; 02-05-2018 at 09:09 PM.
No, the impatient who forced the new people to "watch at the inn" or be kicked.
There's no need to worry about other dungeons, unless the complaints about those mount as well. So be kind to the new guys.


I don't care if the new players watch cutscenes since I am not bothered by it. If I am being forced to be nice to players just to avoid forced cutscenes.. I will gladly take those cutscenes I won't be someone I am not.
Last edited by Jxnibbles; 02-05-2018 at 10:06 PM.



If it was a big problem like you are trying to make it out to be, the would did something sooner. They did this change blindly to be doing so this late in the game. You know the evidence this is not a well thought out change? The fact it has the same effect in unsyc and playing them in the inn, like not having the dialog option n the inn, means they made a rushed decision and not thought out change. They prob did this from simply getting tired of listening to the outspoken minority, not realizing the majority would not be happy.Everything you said assumes numbers we don't know.
I'm not saying that anything COULD or could not have been done. Just that it hasn't and it's very unlikely it will be now.
Not knowing any numbers how can you be so sure of the amount of people quitting because of whatever problem? There could have been thousands of accounts that showed people played till ARR finale then immediately quit. But I also do not know these numbers so i cannot argue majority or minority, just what they've done and what is likely to get done based on the path of past changes.
It still needs changes, it's not good for everyone right now, but it seems that they're in the mind that new players WANT to be able to see those instances as originally experienced by others and the devs want this to be the default and not the exception. I'm not defending their choices (though I personally agree the way MSQ used to run sucked for new people interested in the story) , I'm trying to suggest things that they'd be inclined to change rather than ignore as fanciful pipe dreams.
that never happened, people only kicked new players if they where being overly obnoxious in mouthing off to people about speed running when it is explained time and time again, a lot of people did it a 100+ times and that be a good idea to watch at inn or make a pf if they are that bothered that much over it. (even then some groups put up with it and cleared it anyway)
Most groups just let them watch the CS as people moved on fight to fight, most weren't bothered after communicating. What is next? they make you open every chest in PotD before moving on the next floor because of chest drama vs speedrun? personally I seen more drama there then in MSQ, since you HAVE to kick them to move on after you communicate the situation.
Last edited by Vstarstruck; 02-06-2018 at 02:14 AM.
There is a huge difference between participating in an easy fight, and completely missing a fight (or several fights!) because your party did them while you were still in a cutscene. A new player may be a bit confused by the mass pulls, but that's nothing compared to the confusion they'll face when watching a cutscene that says they're going to fight a boss, then as soon as the scene ends they immediately wind up in another cutscene congratulating them on beating the boss.
And there's obviously a huge difference between participating in easy fights and being outright kicked from the instance just because you wanted to watch the cutscenes.
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