Quote Originally Posted by BillyKaplan View Post
Badly designed content is not the fault of the players and no amount of effort invested into development can change how good or bad content actually is. And SE agrees it is badly designed because no other piece of group content in the game after a certain point has cutscenes in the middle of it, heck at some point they moved post-content cutscenes to after you click exit instead of right after the fight (Vault vs. Keeper of the Lake, for one). The problem is fixing this the right way would take too much time and effort they would rather spend on recording trials and Perform for some reason.
I for one can't say it's badly designed without even experiencing it in its entirety ever. Same with most everyone, we don't have qualified opinions on them for sure. However, these dungeons don't sound like something I would do on the daily. But if it's a one time thing for everyone and they're essential to the story, they're worth a go. The queue times people are worried about, with a little creativity, they can be improved. Some folks already said their piece on how. At this point we can't all say it's a bad solution when all the host does is stop some guests from ruining the experience for other guests. And we are all guests here, are we not?