Except most people who are pointing out how flawed this 'fix' is have nothing more to gain from running that dungeon than a bit of poetics and experience. Implying they brought this choice upon themselves hints that it's a punishment for the speedrunners in your view and frankly it's anything but. They just won't run the instance anymore. It's one less daily in a swath of boring old content and more time to do other instances that can be seen as more productive. I find it odd that so many people crowing with praise for this choice seem to see it as a 'take that' to speedrunners or the average player population, when really most of us weren't happy with how things were to begin with. All this change does is ensure that there will be a lot /less/ people queuing for this instance this time around which is going to cause /ANOTHER/ set of problems.
Likewise I have to quirk a brow at people ignoring the fact that SE had several years to fix these instances and has been gone on public record disavowing their design and promising never to implement anything similar again. Yet instead of actually doing the smart thing and solo gating these instances they keep offering the solutions that take the least amount of time to implement, but always cause more problems in the long run. Back when I joined these instances weren't part of a roulette so I was forced to sit through fifty minutes or more of hell per dungeon queue before finally begging people to take me through me. Then to fix those terrible queue times they implemented the roulette, which caused more people to run it but only doubled down on the underlining issues inherent with the instances. Because let's face it if the developers honestly didn't intend those instances to be run fast then they failed in their basic design because that's precisely how it feels they were intended to be. Now we're getting the cutscenes made unskippable and we're right back to a point where the queues are likely going to be hell again. It's asinine that SE keeps taking time to make the cheapest fixes possible when they would solve this entire situation by making Prae and Castrum solo instances instead.
But no that 'takes time' and 'costs money', with the developers having 'better things to do'. If these problems with the instance are so wide spread as this fix is supposed to make me believe then SE /needs/ to actually bite the bullet and do what they should have done years ago. Actually overhaul those dungeons. Because while I empathize with those few who were harassed all SE's actions amount to is a used bandaid that's been given a fancy new varnish to hide all the dead skin cells and puss. It does /nothing/ to solve the problem and only makes me think they're throwing down said bandaid to shut a vocal minority up instead. What are they going to do when people start complaining about the queue times /again/? Add more incentives? It's not going to fix the issue at the rotting heart of these instances that is anything but player driven.