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  1. #1
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hiply View Post
    It's somewhat unique here in that in no other MMO I've played is instance progress barred by stand in place cutscenes.
    It's unique here in that even in this one, these are the only two dungeons that do it. They learned their lesson pretty quickly on why it's a bad idea.
    (0)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  2. #2
    Player
    Hiply's Avatar
    Join Date
    Jan 2018
    Posts
    20
    Character
    Hiply Rustic
    World
    Exodus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Tridus View Post
    It's unique here in that even in this one, these are the only two dungeons that do it. They learned their lesson pretty quickly on why it's a bad idea.
    I think you missed my point; there is a lot of story and wonder (for lack of a better word...don't we all remember when whatever mmo we were playing still had that new car smell and everything was new and exciting to see?) for us newcomers hiding in all the cutscenes, and that story is a large part of why many of us are here. If it's an MSQ duty and I skip a (all) cutscene I've missed out on something and going to the fc house or youtube to see it out of context instead of in the stream of what I'm doing is not remotely the same thing. It's something a new player can't get back, ever.

    I esc out of them because I refuse to hold up a group, but don't say those are the only dungeons it happens in. Those are the only dungeons that are being changed to make it impossible - there's a difference.
    (1)

  3. #3
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hiply View Post
    I think you missed my point; there is a lot of story and wonder (for lack of a better word...don't we all remember when whatever mmo we were playing still had that new car smell and everything was new and exciting to see?) for us newcomers hiding in all the cutscenes, and that story is a large part of why many of us are here.
    No, these are literally the only two dungeons where it's so big a problem. In all the other ones, they learned their lesson by breaking them up. Heavensward's version is two things: Aetherochemical REsearch Facility and Singularity Reactor. The big block of cutscenes is before one, between the two, and after the last one. That means everyone not there for the cutscenes can complete it and leave while the person there for the cutscenes can watch them. They don't disturb each other. When the cutscenes are done, the person can simply queue up for the second part. Ditto with Ala Mhigo and Royal Menagerie.

    That's SE changing the content design to remove the problem. These two are unique in their design precisely because SE learned from them.
    (3)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642