Page 26 of 116 FirstFirst ... 16 24 25 26 27 28 36 76 ... LastLast
Results 251 to 260 of 1152
  1. #251
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    670
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    What if you're running these dungeons unsynced? Will we be able to skip cutscenes then? I've just been running them with one or two higher-leveled friends when I go to do these with my alts.

    When they said they were going to increase the reward for the roulette I was expecting a bit more than just... poetics. Something along the lines of the Alliance Roulette rewards would have been nice, but honestly I don't think I'll be touching MS now.
    (3)

  2. #252
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Re: making it a solo instance. While I agree with the idea, in practice, I think it might take more work than they'd expect to change it. As an example, think of the search lights. Will NPCs be tuned to know to turn them off? Or, will it more likely be that the player will have to be in charge of all interactions? What about all the cannons? Can NPCs figure out how to use those? What about the entire Livia fight? There's a number of "boss is effectively invincible for now" parts scattered around here, and it'll take a bit more tooling to get NPCs that know what they need to do, I think.

    It won't be so easy as just "run the dungeons with NPCs." That would be either overly complicated, or, in creating the solo instance, will have to be so modified that they are disinclined to put that much work into doing so.

    Making it solo sounds easy, but there's probably more effort involved in that than is immediately apparent.

    It'd still be nice if they did it. As someone said a while back, once done, it would likely be the final permanent solution; no more band-aid fixes. But the evidence seems to be that they have no desire to dedicate much resources to the cause.
    (1)

  3. #253
    Player
    Caitlinzulu's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    889
    Character
    Caitlin Seraphim
    World
    Shiva
    Main Class
    Archer Lv 100
    Heard the suggestion several times to just run it with your gc squad mates..... Well anybody yet considered that the people running these dungeons for story prop wouldnt even have a squad to begin with? much less one thats up to scratch?
    (4)

  4. #254
    Player
    FalcorPIX's Avatar
    Join Date
    Jan 2018
    Posts
    2
    Character
    Shimizu Kaori
    World
    Cerberus
    Main Class
    Samurai Lv 56
    This is not cool at all, some players just dont care about cutscenes or story at all, to force this into them is torture.

    I already did those so im kinda fine with it, but some friends recently started, they gonna be so angry when they enter those after 5h queue and then find out they cant skip cutscenes.

    Its probably reason to quit after they complete the first one, they wont do the second one.
    (4)

  5. #255
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Hasrat View Post
    Making it solo sounds easy, but there's probably more effort involved in that than is immediately apparent.

    It'd still be nice if they did it. As someone said a while back, once done, it would likely be the final permanent solution; no more band-aid fixes. But the evidence seems to be that they have no desire to dedicate much resources to the cause.
    I think the issue is the time involved and nothing more. The two dungeons were built and made by the current dev staff. Things can be changed, mechanics reworked and whatever changes are needed to make it a solo instance. They've adjusted other fights in the past, adjusted player abilities and what not, it can be done. The issue of time being all this would require a major overhaul which could mean the next major patch could be barren. No new dungeons, no new raids, no new anything really. We already know the dev team is majorly understaffed and this maybe why they won't go back and do the overhaul. Even if it is majorly needed. The only forseeable change I can see them doing in the future with these two places are.

    1) Re-enable cut scene skipping after enough sprouts complain they can't get the dungeon done because very few will touch it now.

    or..

    2) Create the next phase of a legendary weapon that shoehorns players into these two dungeons. For current and future legendary weapons. Like FATE grinding 2.0
    (2)

  6. #256
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I'm going to be a little optimistic and hope that near the end of the 4.x cycle, they'll have to come back around to this and actually fix it. By 5.0, they really shouldn't let this remain such a negative experience.
    (2)

  7. #257
    Player
    JasiriKhalon's Avatar
    Join Date
    Jan 2017
    Posts
    30
    Character
    Jasiri Khalon
    World
    Faerie
    Main Class
    Bard Lv 80
    So looking forward to doing Castrum after the patch.
    Start, pull all mobs, cut search lights. Cutscene. Everyone dies.
    Continue to next area down chute., pull mobs at search light, cut scene. Everyone dies.
    Continue to end area. Pull mobs at search lights/sirens, cut scene. Everyone dies.
    Mechanics? We don't need no stinking mechnics ^^
    (4)

  8. #258
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Though it doesn't directly affect me (having been here for years, nor touching MSQ Roulette since pre-Heavensward), I'd greatly prefer Castrum and Praetorium be properly reworked to solo instances over half-baked novelty features like Perform and the upcoming Glamour Closet, but that's just me. It's way, way, way overdue; new players frequently end up disillusioned or simply quit over those two dungeons.
    (3)

  9. #259
    Player
    Baingoleth's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Baingoleth Crimson
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    The point of MSQ roulette is to help queue times go down for the new players who need these dungeons. SE wants new players to be able to use the duty finder to queue for them and they want new players to be able to run them with cutscenes intact. MSQ roulette was not designed with the express purpose of having an easy way to gain poetics and XP; those perks were added as an incentive to get experienced players to queue. Leaving new players behind defeats to original intention of MSQ roulette. SE would rather have 7 experienced players wait for 1 new player.

    Is the original design of these dungeons problematic? Yes. Will making cutscenes unskippable and increasing the MSQ roulette rewards accomplish SE'S goal? We'll see. Will queue times go up dramatically? We'll see.

    If you don't have time to do Praetorium with full cutscenes then don't queue.

    If not enough players are queuing for MSQ roulette after the patch, what is stopping SE from adjusting the rewards later?
    (5)

  10. #260
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by FalcorPIX View Post
    This is not cool at all, some players just dont care about cutscenes or story at all, to force this into them is torture.

    I already did those so im kinda fine with it, but some friends recently started, they gonna be so angry when they enter those after 5h queue and then find out they cant skip cutscenes.

    Its probably reason to quit after they complete the first one, they wont do the second one.
    It can be much worse. Imagine a party of 8: 2 sprouts and 6 mentors(because only mentors will end up in this dungeon after 4.2).

    One mentor will instantly leave(and take penalty), followed by 5 other mentors(for free), which leaves 2 poor sprouts alone and the "5 hours queue" repeats again.
    (8)
    MCH/BRD/PLD


Page 26 of 116 FirstFirst ... 16 24 25 26 27 28 36 76 ... LastLast