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  1. #1
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by AngelCheese77 View Post
    If a person quits over waiting a few minutes for a new player to watch a cutscene, then they have some bigger problems in their life. That is a stupid reason to quit a game.
    I'm sure you've heard the expression "The straw that broke the camel's back". XIV is not a perfect game, and SE has this habit of implementing things in the most ass-backwards way you could think of. Everyone has their breaking point, and it seems this latest move is it for him.

    They have known about this particular issue for YEARS. Basically since the launch of the game. And when they finally get around to dealing with it - they now just force CSs on everyone? Unless they are offering exorbitant XP rewards, they have most likely killed this roulette and only the sprouts will suffer.

    Lastly, I'm sure they are hoping this will help boost their MSQ skipping potions. I know people have been joking about that in this thread, but I don't doubt that was one of the positives in their mind for implementing the change in this way.
    (9)

  2. #2
    Player
    Spiriel_Basanda's Avatar
    Join Date
    Sep 2015
    Posts
    165
    Character
    Spiriel Basanda
    World
    Gilgamesh
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Skivvy View Post
    Lastly, I'm sure they are hoping this will help boost their MSQ skipping potions. I know people have been joking about that in this thread, but I don't doubt that was one of the positives in their mind for implementing the change in this way.
    Now, I'm not saying that I don't think that this MSQ No skipping CS idea is dumb and it's just going to be a bad experience for everybody, but I don't believe this for a second. It's absurd. There's no way they seriously sat in their dev room thinking about ways to extort money from their players looking a little bit like this


    and thought enraging their new playerbase was a good idea to make money. A player that finds out that they can't progress past a certain point is far more likely to throw up their hands and say "I quit" then "I'm just going to go throw more money to buy my way past this" and keep playing. They will get more money in the long term if they retain the players.

    I more suspect that SE really, really doesn't want to turn it into a solo thing because it's far more epic in a big group scenario. Or at least, I imagine it was for the first few groups that did it when everyone wanted to read the story line. I'd imagine this is more of a last ditch effort to avoid turning it a solo experience while retaining the story the new players desire.

    One thing though that I don't think people have considered. At least, I didn't see anyone in this thread suggest it. Look at the way they phrased it. "To ensure new players are able to enjoy the cutscenes in Castrum Meridianum and the Praetorium, all cutscenes in these dungeons can no longer be skipped." Perhaps this means you can't just press escape and tell it to skip anymore, but can still just mash buttons to get through the text and finish the cutscene. It really only prevents "skipping the cutscenes" if they block off the entrances to boss fights until everyone finishes. It'll take a little bit longer then it currently does if they don't block off the entrances to boss fights until everyone finishes it, but not by the 45 minutes-1 hour everyone is suggesting. Maybe everyone'll get a lucky break and the entrance doesn't get blocked off, eh? Okay it's unlikely that the barrier isn't up, but I can hope.
    (2)
    Last edited by Spiriel_Basanda; 01-27-2018 at 04:22 AM.

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Spiriel_Basanda View Post
    Snip
    I'm not saying that I think this was their main/sole reason for pushing the change like this, simply that it was probably noted as a positive side-effect. XIV is a money grubber. Between the standard cash shop items, paid MSQ skip potions , paid retainers, etc, I'm really can't imagine this thought hadn't crossed their mind. :X

    But yeah, it'll be interesting to see how this goes once the patch is live. Maybe, maaaaaaaybe they will be some additional rewards that make it more worthwhile of the time spent, but I'm not holding my breath :X
    (1)

  4. #4
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Spiriel_Basanda View Post
    snip
    SE is a corporation. What's a corporations main goal? Make a profit. I know the Dev team wouldn't just sit around and figure out how to get money out of the players, BUT there are people in corporate who DO sit around and try to figure out how to make more of a profit, and the Dev team has to answer to those people. This change probably wasn't all about making people buy potions, but to believe that potions had nothing to do with this decision is not only naive, but dangerous thinking.
    (3)

  5. #5
    Player
    Sieben79's Avatar
    Join Date
    Jul 2016
    Posts
    151
    Character
    Shalya Arlemoire
    World
    Phoenix
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Spiriel_Basanda View Post
    One thing though that I don't think people have considered. At least, I didn't see anyone in this thread suggest it. Look at the way they phrased it. "To ensure new players are able to enjoy the cutscenes in Castrum Meridianum and the Praetorium, all cutscenes in these dungeons can no longer be skipped." Perhaps this means you can't just press escape and tell it to skip anymore, but can still just mash buttons to get through the text and finish the cutscene. It really only prevents "skipping the cutscenes" if they block off the entrances to boss fights until everyone finishes. It'll take a little bit longer then it currently does if they don't block off the entrances to boss fights until everyone finishes it, but not by the 45 minutes-1 hour everyone is suggesting. Maybe everyone'll get a lucky break and the entrance doesn't get blocked off, eh? Okay it's unlikely that the barrier isn't up, but I can hope.
    Yep, can't skip cutscene if 15 second timer shows up .

    Yay, what an experience!

    Only really "hardcore" players would run this:

    Castrum: cutscene, switch alarm off, cutscene, bigpull to boss room, cutscene, kill first boss, cutscene, enter vent, cutscene, then big pull til explosions, head to boss room, cutscene, kill second boss, cutscene....
    (0)