MSQ daily should have been removed and turned into a dungeon where the player can take his/her grand company npc group with them.
MSQ daily should have been removed and turned into a dungeon where the player can take his/her grand company npc group with them.
Flaw: You can't build a squadron until after you've cleared Prae.
I used MSQ to level healers a little bit, since I don't feel confident enough to heal content that actually requires thought. Might just suffer through some squadron runs until it's not worth it.
Last edited by Hasrat; 01-26-2018 at 09:37 PM.
not a bad idea but you might then be locking those dungeons behind quite a barrier.
It can take a fair amount of grind to get to max gc rank unlock squadrens let alone get some decent recruits and unlock command missions.
the increase to 200 poetics just isn't worth it. unless the exp boost is absolutely ridonculous like a guaranteed full level or more
Modify that idea slightly. Instead of taking your squadron with you, the 3 grand companies join together and throw a squadron your way. Melee/ranged DPS will be provided by the Adders, tanks will be provided by the Maelstrom, healers/casters will be provided by the Immortal Flames (playing into the supposed specialities of each GC).
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
Seems you got that mixed up. Adders should be healers.Modify that idea slightly. Instead of taking your squadron with you, the 3 grand companies join together and throw a squadron your way. Melee/ranged DPS will be provided by the Adders, tanks will be provided by the Maelstrom, healers/casters will be provided by the Immortal Flames (playing into the supposed specialities of each GC).
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