Quote Originally Posted by Mixt View Post
I'm still salty about not being allowed to watch the cutscenes when i first did the content in march last year...
Absolutely fair point. As a veteran player who didn't suffer from this personally - I played actively as ARR was launched - you have my sympathies.

That said, from my perspective, SE made the wrong call here. Their mistake was integrating cutscenes with a dungeon in the first place. That was an incredibly shortsighted decision, and it needs to be fixed: well and truly fixed. That means reworking the dungeons in question so that either they (a) can be run solo using NPC teammates, or (b) no longer feature cutscenes. Locking them in place and offering absurd amounts of Tomestones as a bribe so that the queues aren't hours long is not a solution, and SE should be roundly criticized by everyone - new players and veterans - for putting a band-aid on a problem that really deserves a true fix.

Quote Originally Posted by Baingoleth View Post
I like these dungeons. I am fine with the time they take. The cutscenes don't bother me at all.
A fair point, though I do suspect as you slip further into the Tomestone grind, you'll come to view dungeons the way most long-term players do: boring content to be done as quickly as possible for the sole purpose of maxing Tomestones, if they're run at all. Within this dynamic - a dynamic that SE has fostered ever since ARR - the length of these dungeons is a significant problem. Speaking personally, I also find the cutscenes very irritating after the third or fourth time.