


Nope, you said exactly why it is not an exploit, it is a loophole, all it is."In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers."
https://en.wikipedia.org/wiki/Video_game_exploits
Being able to DC in order to skip undesired CSs is most definitely an exploit.


You do know that this is a thin ice you're skating on, right?! I am not one to use this method to skip the cutscenes...I simply don't enter the dungeons anymore...but there are legal reasons why Square is extremely unlikely to follow this route. Despite what some people may think, they cannot willy-nilly ban players without a reason. And if they will ban some players for a kind of offense (exploit) and ignore other players that make the same kind of offense (exploit) even when they KNOW about it (aka. they got reports) may lead to legal issues in respect to the bans validity. Selective enforcement of rules is against fair business practices in pretty much any country where a such a trifle is enough to be a problem for the people.
You see, the "skip soar" is an exploit. Even using the undersized party feature to skip mechanics is an exploit. The fights were meant to be done in full. Every time you outperform their expectations in a fight to skip a mechanic, you exploit it. Whenever you just stand there doing nothing half of the time, you exploit the fact that this games sync system and base difficulty is not very balanced and allows others to carry you through.
Definitions are general for a reason. There needs to be a certain amount of thought behind enforcing them, as people in higher positions are expected to be "fair". As such, they chose people to play the game how they wanted to, so long as they don't use actual cheats or heavy exploits that, for example, let you deal exponentially more damage or become invulnerable. Skipping some waiting time is not nearly enough to warrant it being considered significant. In the end, the person may end up getting nothing from it if not enough people do it. And even what he will get will be lessened by the fact that someone will still watch the cutscene, so the gain is decreased even more. In comparison, "skip soar" and similar give a very major advantage. They let you avoid a do-or-die situation that could have failed you. And if you manage to use that exploit, you ALWAYS gain that from it.
In the end, they cannot really ban people for "gameplay differences". They need to use their resources to make undesired gameplay differences impossible. If they want people to not waste time in dungeons, they need to put a system that boots them from the party with a penalty if their "up-time" is not high enough, for example. Or force an instant-kill if a mechanic is managed to be avoided, like you can do in Ifrit Extreme if you take him down too much without killing the nails first.


It is both. It is a loophole, but it becomes an exploit as soon as it is used to avoid the intended game mechanics.
You can't report people for not wanting to watch the cutscenes, true. You can report people for using an exploit to skip the mandatory cutscenes.



More correctly: You can report people for anything and everything.
Whether GMs will take action instead of groaning and throwing the report in the bin is a different story. You'll only find that out by trying.






Disconnecting during the cutscene (whether deliberately or from a genuine network issue) is one thing; running ahead of other people because you ‘escaped’ the intended lockdown on everyone’s movement is something else entirely.
If you use that time to organise your inventory or just not have to watch the same video over and over, that’s not an issue.
A coordinated group of people disconnecting and carrying on through the dungeon? Fine, if everyone is in on it. Organise it through PF so you don’t get other people caught up in it. From the sound of this discussion, there should be no shortage of volunteers.
Leaving people behind because you skipped the cutscene and they didn’t? It’s not okay. You go into the roulette accepting that you will have to wait for people - and if more people had been patient with newcomers before this point, Square might not have felt obligated to force it upon everyone.



Actually, this is not true. If 7/8 of the party were all new, maybe! but the roulette means that you're having to come to a middle ground. Vote kicking because you don't like how someone plays is a valid reason, even if there isn't an option for it when you vote dismiss.
Now, I'm not saying that vote kicking someone for watching a cs is a good thing(and while I've seen people on the forums whine about it I've never seen it happen) but expecting 7 others to wait and not continue, I do find to be silly.
As for the rest.
I've said my piece on on it. I'm glad people people are doing the DC mentod because maybe now SE will actually do something instead of relying on this lazy fix.
I am standing my ground and not running MS roulette anymore, but I do still want a way to do these dungeons without the CS, unsynced.



What a weird turnaround. Now if people want the CHOICE to do this and skip the cutscene they can make a PF and make sure everyone agrees to DC for every cutscene, or at least agrees that it's OK.
Though only time will tell if SE considers this reportable. Though I know I'd report people doing it in the MSQ roulette, it sounds like it's directly circumventing the intention of the change. I think as has been said it'd be pretty easy to make the case that someone is doing it intentionally if they DC immediately at each CS, rejoin and rush through the rest. Even then if one person is doing it, sounds plausible for connection problems. Enough people to finish the story synched KEEP having that happen? Little fishy.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Haven't been in the MSQ roulette since forever.
Did the que completely halt?



Some are swearing up and down that it's fine, and others are saying it's taking much longer, I'm more inclined to believe the later because SE has already mentioned they need to increase the rewards.

I've been running MSQ every other day to every day since the 4.2 came out, so it's been about 10-12 times or so. From my experience, queue times have not been bad at all. When I run on healer it has been between instant and 10 minutes. I've run it twice on DPS in the last week and my queue was about 15 minutes.
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