Because people then have to see that maybe we were a bit right about it, maybe it will not be that worse then we thought it would be (but that is something we will see in the future) but it was at least enough that SE already decided to increase the reward. They never do these things just for fun. They gave us the clusters on top of the adventurer in need bonus because they saw that people still did not run it with certain jobs so they do change things when its not going as intended. And seeing how fast the change happened..well the numbers spoke for themselves.
And since they never raised these things before the change we can say that this was because of the recent change..so the change seems to have impacted the roulette enough that they saw it as necessary to increase the prices even more.
I am never going to use it because if I ever go back into this I will watch through that (and probably just do it if friends need to run it through) but how exactly can they punish people for that? DCs happen and since patch 4.2 Chaos data center for example is horrible at times..how will the GM decide that this was not an accident? I mean they dont take video or screenshots of botting as evidence..how will they use DC as one? They could only do something if someone wrote it down but who would be stupid enough to do that if they plan on using it?
Last edited by Alleo; 02-18-2018 at 08:03 PM.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.


When logging sometimes, I repeatedly get disconnected after each few minutes. And it usually happens right after a pull starts (you know, more data sent/received). And it's not my problem. It's the connection between me and server, or servers. I can play perfectly fine usually (as far as the connection goes, anyway) and the game never says that my connection is any worse than "Good", often being "Excellent".
Square would need to invest in both their own infrastructure (frequent DDoS attacks, countless bottlenecks, servers over capacity etc.) as well as location to one that have better connection worldwide (California is in such a place, that its connection to other countries is crippling any game located there for players from other continents). Neither of these will happen, so you can be certain that players will be banned for no fault of their own.

Imo...Reward me with triple the amount of Gil.

tmw when the newbie says that he has watched all the cutscenes in advance on youtube @_@
I retort saying, that we have to report this now.1. A single occurrence is not enough to report someone and no player will have the necessary information. All this'll do is likely make more work for SE.
2. You are once again targeting the innocents who legitimately have bad connections. Whether or not they should be playing a game like this to begin with is a question in and of itself, but it's not like we're discussing Savage here, just ARR MSQ.
...
Because the exploit was found and the information has been made publicly available.
The means to exploit it was even linked in this very thread!
The people who have made this exploit public knowledge are to blame for any extra work the GM's have now because of this.
As this exploit blatantly goes against what the devs intend for these dungeons.
The people exploiting this will be doing it at specific points in the dungeon, when the longest cutscenes are beginning, not on a pull, and not multiple times in rapid sucession.When logging sometimes, I repeatedly get disconnected after each few minutes. And it usually happens right after a pull starts (you know, more data sent/received). And it's not my problem. It's the connection between me and server, or servers. I can play perfectly fine usually (as far as the connection goes, anyway) and the game never says that my connection is any worse than "Good", often being "Excellent".
Square would need to invest in both their own infrastructure (frequent DDoS attacks, countless bottlenecks, servers over capacity etc.) as well as location to one that have better connection worldwide (California is in such a place, that its connection to other countries is crippling any game located there for players from other continents). Neither of these will happen, so you can be certain that players will be banned for no fault of their own.
The pattern will be if a specific player keeps having it happen at these specific points over multiple runs.
And the only way SE will be able to so anything about is if we let them know.
Sure, they may have more reports to go through, but as I said...
That extra workload is the fault of the people spreading this exploit.
The linked instructions even show what points are 'most efficient' for using this exploit.



Good luck with that.
There are people openly streaming themselves botting in PvP that have yet to be caught. I can't see the GMs bothering with checking DC patterns in Praetorium to convict people for that exploit.



It is not an exploit, it is a loophole (please learn the difference) you can't report people for not wanting to watch CS!!! its SE that should be reported to local governments for taking away basic human rights if you wanna go that route.
+1
Last edited by Vstarstruck; 02-18-2018 at 04:03 AM.
"In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers."
https://en.wikipedia.org/wiki/Video_game_exploits
Being able to DC in order to skip undesired CSs is most definitely an exploit.
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