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  1. #631
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Krotoan View Post
    None of them seem to be complaining about their first run though, just subsequent runs.
    To be fair, that's still a playerbase who deserves to be heard and that's still content SE should want people to run. The fewer people with established characters running it, the worse it is for newer players, that's why the roulette was established in the first place. I agree with you about needing more time to see how this will really affect things, though I also agree with anyone who said we're likely to see a decline in participants.
    (7)

  2. #632
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BillyKaplan View Post
    To be fair, that's still a playerbase who deserves to be heard and that's still content SE should want people to run. The fewer people with established characters running it, the worse it is for newer players, that's why the roulette was established in the first place. I agree with you about needing more time to see how this will really affect things, though I also agree with anyone who said we're likely to see a decline in participants.
    There will DEFINITELY be a decline. No doubt there. Subtract the speedrunners and the xp/tome crowd and you by all accounts have less players running it. Whether it falls to unmanageable levels is where the rub is. The original reason it was instated goes back to the pool that there was to draw from: individual servers. Now we have datacenter pools instead, this may be manageable now. As you've said though , time will tell.

    They do deserve to be heard , as all players do. But when you have people complaining about something that was never really made for them, it just took advantage of them (this sounds bad I know but it seems to be what was done) it's kind of silly. BUT, there is the matter of the solo/unsynched runs having the limitations, which is dumb. That I'll argue was a really bad oversight or decision.
    (1)

  3. #633
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Krotoan View Post
    But when you have people complaining about something that was never really made for them
    It's MSQ content. It was, by definition, made for everyone. I know you talked down on people's experiences with alts, but they're still characters who need to go through it to get to the rest of the content. And if I'm out of things to run on my main and alt will be at the stage where I need to run them through this, I can't guarantee I'll find the motivation to take them through it instead of playing something else because I'm not big on afking and doing something else while waiting for a cutscene to run its course. As much as SE keeps saying they don't mind people taking breaks, 1. no one really believes them, 2. hazardous from a business stand-point, 3. there's a customer's faith in the company to take into consideration that they're not really addressing. Forcing your users into unskippable cutscenes if violent, intrusive, and sets a very dangerous precedent.
    Thing is, honestly, they couldn't have left this change only with the roulette because the first timers can't queue for the roulette. It's not an oversight, it's by design, it's just a bad one.
    (4)
    Last edited by BillyKaplan; 02-06-2018 at 05:22 AM.

  4. #634
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BillyKaplan View Post
    It's MSQ content. It was, by definition, made for everyone.
    The roulette is not made for everyone. It was created because people were needed to fill runs for newbies. It was MADE to facilitate getting new people through a dungeon that people had little to no reason to queue for. Of course the MSQ is for everyone, but the roulette had a very blatantly obvious reason for implementation.


    1. you have no basis for this claim. You can only speak for yourself and possibly the anecdotal evidence from forum posts, of which I've seen very little actual disagreement with the fact they expect us to play casually and take breaks. I've in fact seen lament from people who see this attitude as counteractive to SE's production of "content" and wish they didn't have this policy. Thus I have just as much evidence to counter your perception as you have to counter mine. Null sum resulting. Neither of us can prove one way or the other that this actually is or isn't their actual attitude towards their playerbase.

    2. Apparently not since they're doing decent business and post growing numbers and profit. Yet, this also cannot be directly correlated or disconnected from their supposed attitude. Since it cannot be proven or dis-proven, also unarguable.

    3 For one roulette you can choose to skip if you want unless you're running alts in which case I agree something should be done. However securing a new customer and passing them into your currently maintained content vs making an old customer deal with a minor inconvenience (should they choose to initiate it) seems easily decided.

    In the scheme of the endgame this is a minor thing. It's one roulette for a vet, but it's a gate to the rest of the game and investment in a developing story for a sprout. While I'd rather they let people unsynch it with no forced cutscenes, if it's all or nothing I'm going to side with unskippable every time. The value of the initial experience vs "well my alt.. " is a no-contest.
    (3)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #635
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Krotoan View Post
    You keep saying "objectively". I'm not seeing an objective observation here, I'm seeing a biased preset opinion.
    Then I wonder what you think objective means. It's not an opinion that this change is bad for new players. And I explained clearly why it is.

    You even acknowledge that it's bad for new players a few posts later, thus proving my point that it's bad. It's a fact (since you don't seem to like the word objective) that this is bad for new players.
    (2)
    Last edited by CazzT; 02-06-2018 at 06:35 AM.

  6. #636
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jxnibbles View Post
    At this point may as well be consistent make every cutscene in every other duty follow this same formula. If no new players may as well force everyone to rewatch the cutscenes. Have every cutscene scroll just like the msq because new players apparently can all read and grasp the story at the same speed
    Other contents don't need a change. Most of them have 1 CS at the beginning, where everyone are locked in a circle until the last person finished the CS, 1 CS at the start of the final boss and 1 CS at the end after killing the final boss.
    (3)

  7. #637
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Look regardless of the arguments the reason this roulette was made in the first place was so newer people could get this done by getting older players into it. Regardless this change is generally not welcome by most people except a few white knights or those wanting to be spiteful towards the speed runners (some who deserve it others not).

    The instances needed some changes but forced CS's is not only the lazies and cheapest way but also the most ridiculous, why?

    1) It makes people nearly afk play expecially on Praetorium which is ridiculously CS heavy and boring.
    2) It puts others who would help off simply because they dont want to spend more than an hour queuing up to AFK in a CS heavy instance.
    and most hillariously of all
    3) This whole change can be defeated not by exploits, not by hacks or cheats...... but by unplugging your bloody ethernet cable! Seriously all it takes is that to force a 90k and login again within 20 seconds bypassing the entire forced CS! If only 3 or 4 people do that they can drastically reduce the time for praetorium dramatically. The fun never stops!

    This is why I find it an extremely poor choice for fixing this. Castrum is somewhat manageble but Praetorium is the real problem its now triple its original completion time but the reward doesnt reflect the same time. They need to be reworked entirely but the team stubbornly refuses to do this.....
    (6)
    Last edited by Raiya; 02-06-2018 at 07:03 AM.

  8. #638
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by CazzT View Post
    Then I wonder what you think objective means. It's not an opinion that this change is bad for new players. And I explained clearly why it is.

    You even acknowledge that it's bad for new players a few posts later, thus proving my point that it's bad. It's a fact (since you don't seem to like the word objective) that this is bad for new players.
    Objectively, this is good change for new players who want to experience these dungeons the way they were originally meant to be experienced, which was the one and only intent behind this change. There may be veteran players who want to speedrun, there may be alt characters who don't want to watch the cutscenes multiple times, and there may be brand new players with zero interest in the cutscenes. SE has made it clear that those players are not a priority. Their primary concern is only for players who do want to experience the full amount of content these dungeons offer, and this change makes it so that that is the default option (no more having to beg friends or PF strangers to help solve a problem you didn't even know existed).

    This change will undoubtedly increase queue times, but that is not an objectively bad result for the issue that SE is trying to solve. If the future that you're predicting comes to pass, and queue times do increase to an unmanageable level, then SE will probably take another look at the issue, but to say definitively that it will happen is not objective at all.
    (2)

  9. #639
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Beckett View Post
    Objectively, this is good change for new players who want to experience these dungeons the way they were originally meant to be experienced,
    How is this good for new players, even in the way you're claiming it's good? The game does not have enough new players these days to get a queue within a reasonable amount of time. As for "the way they were originally meant to be experienced", not even remotely true. Level 50+ can queue for this, and most of the people in the dungeon will be level 70 with level 70 gear. It's not even remotely close to how it was "meant to be experienced".

    Quote Originally Posted by Beckett View Post
    which was the one and only intent behind this change.
    Then there was zero thought put into the solution.

    Quote Originally Posted by Beckett View Post
    There may be veteran players who want to speedrun,
    Ugh... this strawman again.
    (2)

  10. #640
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Beckett View Post
    there may be alt characters who don't want to watch the cutscenes multiple times, and there may be brand new players with zero interest in the cutscenes.
    Then why deny them a choice?

    Quote Originally Posted by Beckett View Post
    SE has made it clear that those players are not a priority. Their primary concern is only for players who do want to experience the full amount of content these dungeons offer,
    Oh come off it! This change doesn't help anyone. The people who wanted to see the cutscenese already could, even without going to their inn. My first time in Castrum and Prae I watched the cutscenes. I didn't let anyone tell me I couldn't. And I leveled as a tank, so I was one of those "vital" roles for the dungeon. Which ties nicely back to your original point: "the way they were originally meant to be experienced". Both MSQ dungeons can be one-tanked. That is definitely not how they were originally meant to be experienced.
    (2)

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