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  1. #1
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    First, you can exploit editing a post to bypass the limits.


    But, no, roulettes were never meant for facilitating speedruns.

    Very early on the 2.0's life, before implenting DF and the Roulette dailies, running the level 50 dungeons was the only method to earn the earliest versions of tomestones. Ampador Keep and Wonderer's Palace, as well. (Darklight Gear, specifically.) Since we had 3 dungeons to play that rewarded tomestones, players spammed them, and the speedrun meta was born.

    Essentially, these dungeons were designed before the idea of repeating content like we do now was the norm. The intermingled cutscenes was just a method to tell a story through some active group content.

    WE are the ones at fault for forcing ourselves to run this stuff over and over again in the rush to gear up as fast as possible.

    SB dungeons having more aggressive, harder hitting mobs and gates is another """bad""" (I can't airquote this hard enough) decision to try to force our collective asses to relax and slow down, too.
    (5)
    Last edited by Ametrine; 02-04-2018 at 02:22 AM.

  2. #2
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Continued....

    Why do you think they didn't continue this single player mentality for HW and SB? Cause, they realized (kinda late) that NO ONE WANTS TO HAVE TO DEAL THE SAME CUTSCENE IDEAL AS ARR. I understand their intent but they could have made it better. This not only will screw over new players (queue time wise) but it also vets who used msq roulette as another source of leveling and poetic grinding.

    The consensus of the people i play with and some of the newbies i chat with in Novice Network in game agree with me.
    (0)
    Last edited by Usho; 02-04-2018 at 02:28 AM.

  3. #3
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Usho View Post
    Why do you think they didn't continue this single player mentality for HW and SB? Cause, they realized (kinda late) that NO ONE WANTS TO HAVE TO DEAL THE SAME CUTSCENE IDEAL AS ARR. I understand their intent but they could have made it better. This not only will screw over new players (queue time wise) but it also vets who used msq roulette as another source of leveling and poetic grinding. The consensus of the people i play with and some of the newbies i chat with in Novice Network in game agree with me.
    Again, these were designed for 2.0 without the intention of us repeating these dungeons every day, let alone multiple times a day.

    In fact, they specifically got their own roulette with seperate rewards for those willing to take newer players through the story heavy dungeons, only for us to collectively force players to skip everything.

    THESE AREN'T MADE FOR SPEEDRUNNING.
    NO DUNGEON IS.

    What's likely going to happen now is players will use it in their early 50's, and mentors will see this frequently pop.
    The giant EXP boost may not be enough post 60, but neither are most ARR leveling dungeons.

    I was worried, but it's much better in practice. Don't force yourself into content you hate.
    (3)

  4. #4
    Player
    Usho's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    304
    Character
    Masahiro Kido
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Guess you didn't read my earlier post so I say this again:

    Also note the sentence whenever you enter a instance and or roulette with someone new:


    "Bonus experience points and rewards will be given for swift completion."

    or something along those lines. So yeah roulettes and dungeons reward players for swift completion of the instance.


    You can white knight all you want Ame but the majority of ppl don't like this change. And no I'm not forcing myself to do this. I just feel sorry for the newbies who will have to wait longer to get ARR done now and the vets like me, who enjoyed this roulette for the quick 15 mins runs of those dungeons.

    SE made yet another bad decision regarding ARR related content. But if you support their badness then go ahead but I don't support bad decision making.

    Anyway, I'm not gonna debate with you Ame since you clearly are a white knight. GG
    (3)
    Last edited by Usho; 02-04-2018 at 02:45 AM.

  5. #5
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Usho View Post
    .

    SE made yet another bad decision. But if you support their badness then go ahead.

    Anyway, I'm not gonna debate with you Ame since you clearly are a white knight. GG
    You haven't read my earlier posts regarding this MSQ change either.

    SE is putting the emphasis on storytelling. The rewards haven't been good enough for LONG time as Poetics stop being worth the grind the moment you grow past the last expansion's gear. I might run this thing with a few friends when they hit that point.

    I'm just confused at people feeling the need to ask for more more more to run this increasingly more time consuming dungeons verses running content you enjoy and do reward you at the point you are on level or gear progression.

    I wouldn't consider that white knighting, just wondering why players torture themselves so.
    (3)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Usho View Post
    Also note the sentence whenever you enter a instance and or roulette with someone new:

    "Bonus experience points and rewards will be given for swift completion."
    And that has been one of my very long-term issues with the game. As a new player (longtime gamer but new to MMOs), dungeons were a bewildering place, and I felt so rushed through it as the rest of the party went through at top speed. The last thing I wanted is for them to have an extra incentive to go *faster*.

    I feel like it would make so much more sense if the “new party member” reward could instead be linked to the newcomer’s participation in dungeon mechanics - or completing the map, at very least. I worked out I could stay after the others left to go back and enter side rooms, but some dungeons are very difficult for doing that - particularly Haukke Manor’s locked side rooms which are still guarded by monsters that weren’t killed earlier.
    (3)
    Last edited by Iscah; 02-04-2018 at 03:20 AM.

  7. #7
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Usho View Post
    Guess you didn't read my earlier post so I say this again:

    Also note the sentence whenever you enter a instance and or roulette with someone new:


    "Bonus experience points and rewards will be given for swift completion."

    or something along those lines. So yeah roulettes and dungeons reward players for swift completion of the instance.
    Not really. You will get the same bonus regardless of if it takes 15 or 55 minutes to clear it. Rushing won't give you a bigger bonus, no matter what it says at the start.
    (3)

  8. #8
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by MistakeNot View Post
    Not really. You will get the same bonus regardless of if it takes 15 or 55 minutes to clear it. Rushing won't give you a bigger bonus, no matter what it says at the start.
    Yeah, the bonus is just having the newbie finishing in the same instance with you. There is no measurement of the time at all taken into the bonus account. Never has been either.

    It's to prevent jerks from kicking players that need instruction since they were slowing down runs. "Help the new guys in a longer run, get more tomes!"

    (This really has been a long standing issue of people being in a constant rush. Need of efficiency overcoming enjoyment in a video game is never a good thing, yet here we are.)
    (4)
    Last edited by Ametrine; 02-04-2018 at 05:43 AM.

  9. #9
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Ametrine View Post
    Again, these were designed for 2.0 without the intention of us repeating these dungeons every day, let alone multiple times a day.

    In fact, they specifically got their own roulette with seperate rewards for those willing to take newer players through the story heavy dungeons, only for us to collectively force players to skip everything.

    THESE AREN'T MADE FOR SPEEDRUNNING.
    NO DUNGEON IS.

    What's likely going to happen now is players will use it in their early 50's, and mentors will see this frequently pop.
    The giant EXP boost may not be enough post 60, but neither are most ARR leveling dungeons.

    I was worried, but it's much better in practice. Don't force yourself into content you hate.
    optimal exp gain even before this change was PotD 50-59, then the great gubqal library at 59 to 60 if the person was a tank or healer, because of queue times, a DPS is better off going to 60 in PotD. The only odd level range out is 60 to 61, and with 2 tribes now, one can just bridge that there and maybe pop in trial and exp roulette. Doing all 3 of those things across 2 or 3 days gives 61, then you can at level dungon spam. That is how you gain exp in this game.

    For people that know this, more so now, will not be doing MSQ roulette making queue times longer for those that really need it. It is too close to patch release to really see it now though, but dps are already feeling the longer queue times for it, used to be much shorter for dps. tanks and healer times are not really effected by it, least for now.
    (3)

  10. 02-04-2018 03:14 AM

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