I'm going to be a little optimistic and hope that near the end of the 4.x cycle, they'll have to come back around to this and actually fix it. By 5.0, they really shouldn't let this remain such a negative experience.


I'm going to be a little optimistic and hope that near the end of the 4.x cycle, they'll have to come back around to this and actually fix it. By 5.0, they really shouldn't let this remain such a negative experience.
So looking forward to doing Castrum after the patch.
Start, pull all mobs, cut search lights. Cutscene. Everyone dies.
Continue to next area down chute., pull mobs at search light, cut scene. Everyone dies.
Continue to end area. Pull mobs at search lights/sirens, cut scene. Everyone dies.
Mechanics? We don't need no stinking mechnics ^^


That'll only happen if the healers are slow to start healing, since you don't take damage while watching a cutscene.So looking forward to doing Castrum after the patch.
Start, pull all mobs, cut search lights. Cutscene. Everyone dies.
Continue to next area down chute., pull mobs at search light, cut scene. Everyone dies.
Continue to end area. Pull mobs at search lights/sirens, cut scene. Everyone dies.
Mechanics? We don't need no stinking mechnics ^^


It's almost like they designed it so that players could watch the cutscenes without that fear of being hit/dead afterward. lol
Very strange assumption to think forced cutscenes will mean everyone dies.
That said, I can see players not interested in watching tabbing out and forgetting to come back in time.
Though it doesn't directly affect me (having been here for years, nor touching MSQ Roulette since pre-Heavensward), I'd greatly prefer Castrum and Praetorium be properly reworked to solo instances over half-baked novelty features like Perform and the upcoming Glamour Closet, but that's just me. It's way, way, way overdue; new players frequently end up disillusioned or simply quit over those two dungeons.

The point of MSQ roulette is to help queue times go down for the new players who need these dungeons. SE wants new players to be able to use the duty finder to queue for them and they want new players to be able to run them with cutscenes intact. MSQ roulette was not designed with the express purpose of having an easy way to gain poetics and XP; those perks were added as an incentive to get experienced players to queue. Leaving new players behind defeats to original intention of MSQ roulette. SE would rather have 7 experienced players wait for 1 new player.
Is the original design of these dungeons problematic? Yes. Will making cutscenes unskippable and increasing the MSQ roulette rewards accomplish SE'S goal? We'll see. Will queue times go up dramatically? We'll see.
If you don't have time to do Praetorium with full cutscenes then don't queue.
If not enough players are queuing for MSQ roulette after the patch, what is stopping SE from adjusting the rewards later?
What if they are going to change all the cutscenes in there to not clickable too?My guess is, what'll end up happening is they'll make it so the entire group has to choose to skip the cutscenes before they can move on. Which can be a problem with slow clickers. Like myself.
They're already going to make them not clickable. A ...compromise, would be to make it so the entire group has to skip before it'll skip. meaning one person could hold up the show if they wanted to. Also thinking about it, with this new change, will the dialouge be set as far as how fast it can be read, or can people spam clicking through it to get through faster? Lord knows nero will NOT shut up.
"My suggestion is to just remove it from duty roulette entirely and change it into a personal instance, allowing the player better interaction with the duty." This is a great idea. So many times I've wished this was the case because left behind, cursed at, kicked, is no fun to try to watch cut scenes. I would love to go back and actually see them without the hostile attached to it. This would be great.
Cutscenes could be moved and redone to fit before and after the queue, not during the instance itself. Newbies enjoy at their leisure and veterans don't have to watch anything. Even when I was a newbie with people telling me to watch, I thought it was unfun. I would be casting on a tank surrounded by AOE markers and then get yanked into a cutscene about, of all things, a spotlight turning off.
Or, yeah, make it a solo instance. Both from a gameplay and a storytelling perspective, these dungeons are just strange.
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