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  1. #1
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by EllieShadeflare View Post
    Honestly, this was more than deserved, considering how overtuned Summoner was for the last patch. They could out damage Samurai and Black Mage, despite having the utility to make up for their damage.

    Now this should put them in the same place as SAM, rather than above it.
    Is there anything you wouldn't defend SE for? You clearly aren't able to read people's posts that explain why SMN was not overtuned.

    Quote Originally Posted by EllieShadeflare View Post
    It certainly does, but that's because you're thinking only of bursts. Summoner's strength lies in sustained damage, and the fact that they can constantly have at least 300 potency of damage per 3seconds, without any need to worry about serious clipping or losing potency or similar. However, on top of their sustained damage, they also have powerful oGCDs (Fester, Deathflare and Akh Morn) that can inflict serious damage.

    And Samurai is compared to SMN simply because of SMN's overwhelming damage... just as it would be compared to Black Mage for that matter. But if you wanna compare SMN to BLM, SMN objectively outperforms BLM in terms of DPS, even if numbers "feel" low.
    What on earth? SMN is a burst class. Seriously, do you even play this game? How can anyone take you seriously when you flat out don't have a clue about how SMN works or even how raid buffs work.

    Quote Originally Posted by GenjuroK View Post
    Wow i don't even know where to start here. Summoner is right now the strongest DPS in the game, not just personal DPS but actual contributed Raid DPS, people complain because they have very little idea how to properly play the job. Maybe you should check out a guide before complaining.
    Maybe you should actually learn about why FFlogs overestimated SMN. BRD+DRG+NIN+MCH were all better.
    (2)

  2. #2
    Player
    GenjuroK's Avatar
    Join Date
    Oct 2016
    Posts
    14
    Character
    Genjuro Kibagami
    World
    Odin
    Main Class
    Ninja Lv 70
    Quote Originally Posted by HaroldSaxon View Post
    Maybe you should actually learn about why FFlogs overestimated SMN. BRD+DRG+NIN+MCH were all better.
    Not talking about fflogs, i mean actual contributed Raid DPS, According to http://xivrdps.herokuapp.com SMN are usually top 3 depending the encounter, sometimes behind Nin/DRG, somtimes ahead. MCH/BRD were usually slightly behind the trio.
    Compare that to a Samurai (and BLM pre 4.2) who are leagues behind in terms of Raid DPS and contribute absolutely nothing.

    BLM gets some buffs, it might still not be good enough to be desirable for some statics, Summoner will be very welcome in most groups because of great dps, some utility and Rezzes, RDM will be welcome for progress, not so much for speed clears, then you have either BRD/MCH for a physical Range slot and NIN/DRG/MNK fighting for the 2 melee slots while Samurais are actually dead.
    (1)

  3. #3
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by wereotter View Post
    I've not seen the all physical meta from where I play, but if that's becoming a thing, then the easiest solution is probably not a buff to casters across the board, but instead a nerf to disembowel. Even though it currently is lower than similar debuffs (5% verses 10% on slashing and blunt) it's still 5% on three DPS jobs, which adds up a lot. Bringing it down to 3% and adding a buff to DRG's personal skills to compensate that job might make it more fair.

    Though I'll admit to not knowing just how much of an impact that will make as I only dabble in casting jobs, and don't really play BRD or MCH.
    It already was a thing and has been a thing since 3.0 - intitially it was MCH + DRG + NIN + MNK, but then MNK was switched out for BRD in 3.3. In more recent times, groups have found success with both the double ranged comp and the Triple Melee comp - with BRD/DRG/NIN being a staple on both comps.

    Quote Originally Posted by GenjuroK View Post
    Not talking about fflogs, i mean actual contributed Raid DPS, According to http://xivrdps.herokuapp.com SMN are usually top 3 depending the encounter, sometimes behind Nin/DRG, somtimes ahead. MCH/BRD were usually slightly behind the trio.
    Compare that to a Samurai (and BLM pre 4.2) who are leagues behind in terms of Raid DPS and contribute absolutely nothing.

    BLM gets some buffs, it might still not be good enough to be desirable for some statics, Summoner will be very welcome in most groups because of great dps, some utility and Rezzes, RDM will be welcome for progress, not so much for speed clears, then you have either BRD/MCH for a physical Range slot and NIN/DRG/MNK fighting for the 2 melee slots while Samurais are actually dead.
    It absolutely isn't when you compare it with a proper meta comp. DRG/NIN/BRD/MCH all provided more than SMN when using the meta comp setup.

    Don't get me wrong, I agree that SAM and BLM are in bad spots - but that isn't because of SMN, that is because SAM and BLM are bad classes.

    NIN/DRG aren't fighting for raid spots. Its Bard/NIN/DRG that have solidified the top three spots, with MCH/MNK/SMN competing for the last spot. Its likely that spot will be solidified by MNK in 4.2.
    (2)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    Its likely that spot will be solidified by MNK in 4.2.
    Especially if you consider that Brotherood lines up perfectly with WAR's new IR, though I would say that the new diversion is kinda an indirect nerf to shadewalker.
    (0)