Quote Originally Posted by RainDurell View Post
In reality, the difference is miniscule and depends far more on independent skill.
Trying to apply math on raids where mechanics, uptime, deaths, adds and phases are involved is plain stupid.
I don't understand the viewpoint that we're just randomly picking up rando's who can't do the job. It cuts both ways.

Every discussion we have on this forum we assume (Or rather, -I- assume -we- assume) the player is competent and in the same tier of skill on their job when compared to another job. A great player makes any job played by a lesser player seem inferior. Using this as the crux of an argument is flawed for that reason. We have to assume, in this argument, that both players are not only equivalently geared, but equivalently capable. This is why we compare the same percentile of players.

You don't compare an i310 Samurai to an i340 Monk and you don't compare Joe Schoemancer to Chantotto.

And as it stands, the data is finicky right now because gear isn't evened out and there are too few plot points across all jobs, but especially Black Mage. This is why we consider the data, but are sort of in a wait and see moment. We can make inferences, but we need more data. We can make predictions, but we need more data. Given the data we are pulling from, we can pretty much assume "Player skill" isn't a factor, because all these early clear guys are probably upper echelon. But again: We need more data.

But so far the inferences match the predictions the moment we saw patch notes. Same story. 4% higher. No real reason to bring them over a Summoner or a Machinist, but 32k Fire4 DCrits are pretty sweet.