Something something raid dps.
Something something only one week of the patch.
The point is BLM doesn't have enough personal DPS to make up for having a meta comp.What forced melee downtime? The only mechanic that actually forces you to go back is head on, everything else can be played around (role actions, baiting the lights and ghosts into melee), keep in mind that BLM also suffers from dealing with these mechanics.
BLM has the best personal dps, and they have no unique utility because of it. I don't see the issue.
While those statistics are nice to see, if you look at historical data for Deltascape, you'll see that in the earliest days SAM (and to a lesser extent MNK and BLM) were ahead by a huge margin; and we all know how that ended up.
If I know my history, the summoner in A Realm Reborn was originally like this. And then we got Dreadwyrm Trance, and we started becoming more bursty as a result (Raging Strikes, Dreadwyrm Trance, damage over time effects, Contagion, Deathflare, sustain things, repeat). And now we're basically the burst phase mage while the black mage is turret blasts and the red mage is shotgun blasts with bursts and positioning magic.
On the topic... I made my character a couple months before Stormblood after doing some reading on how the game worked. I don't claim to be an expert on much of anything beyond the series lore.
That said, in terms of keeping things balanced, you generally look to the best users of all fifteen jobs and run at least a hundred tests to see what suffers and how. I'll assume that's already been done to death except for 4.2 simply because it's too new, and that's why we have this meta dilemma now. What we really need, then, is some reevaluation to see what these changes bring to us players, followed by ideas on how to close the gaps so more jobs become "meta viable." Until we ourselves become devs on this game, all we can really do is come up with intelligent solutions that can actually be implemented and hope SE listens.
What about the fact that BLM has the least parsers of any dps class on Sigmascape, or the fact it has 2 (two,dois,dos) freaking parsers on God Kefka, what about the fact it's beaten on 75 percent by SMN (yeah that class with Devotion, combat res and way better mobility) on os5 and by SAM (actually somewhat fair) on os6? Heck even on your completely biased image we are not the highest personal dps, because there is a MNK (which also adds Brotherhood to the mix) ahead, picking one extremely specific statistic on the first week of the patch, while ignoring rDPS buffs to say BLM is alright is dishonest to say the least.
I agree, the smn changes were unneeded, but pls don't nerf my bard ;-; Just buff all the other jobs
Seriously, just because a SMN comes close to being optimal (and wasn't even optimal), you decide to nerf it?
And with BLM, you just buff it to SAM levels which are already far from the meta?
What is it going to take for you to finally nerf Bard/Dragoon and Ninja? Do Square Enix ever want to see a Caster become optimal?
Absolutely staggering. Running both ranged physical or three melee classes is more optimal than running a single caster class. Think about that for a second.
Buttons Lala from Ultros!
A stellar bard and Machinist each give about 200-250 DPS just for having the Dragoon piercing down, not accounting for how much Critical spikes their burst windows (Wildfire, Songs).
Phantom Train also has a huge AoE pack, and while everyone can take advantage, a cursory glance through the various melee jobs shows them as being behind by about exactly as much as the Summoner/Black mages pulled ahead via said AoE.
The meta is healthy. It's a composition that allows people to perform at their best, push their limits in a selfless manner and be rewarded for it. Taking in the meta composition won't automatically make you better; the composition requires collaborative effort and proper group play in order to maximize on its effectiveness. The objectives speed running, aiming for high percentiles, and a synergy-based meta also line of perfectly. A selfish dps being in meta would do nothing but further perpetuate cheesing by bringing off-meta support jobs to boost percentiles. Idk, think it's fine the way it is
It automatically makes you better because it brings nearly infinite MP outside of total wipe scenarios, brings the most mobile damage dealers (melee and ranged) which makes dealing with mechanics significantly easier, enables healers through said infinite MP, and brings the best of almost every single defensive tool.The meta is healthy. It's a composition that allows people to perform at their best, push their limits in a selfless manner and be rewarded for it. Taking in the meta composition won't automatically make you better; the composition requires collaborative effort and proper group play in order to maximize on its effectiveness. The objectives speed running, aiming for high percentiles, and a synergy-based meta also line of perfectly. A selfish dps being in meta would do nothing but further perpetuate cheesing by bringing off-meta support jobs to boost percentiles. Idk, think it's fine the way it is
Oh and
The damage is on par if not better.
Except collaboratively planning offensive and defensive CDs doesn't come automatically. Slap a meta comp onto a group only playing in blues and purples won't push them to orange because the meta exceeds their level of play. My biggest point in defending it is because it brings out the best in each individual player through selflessness, which is healthier than feeding one person.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.