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  1. #131
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RainDurell View Post
    Something something raid dps.

    Something something only one week of the patch.

    Quote Originally Posted by RainDurell View Post
    What forced melee downtime? The only mechanic that actually forces you to go back is head on, everything else can be played around (role actions, baiting the lights and ghosts into melee), keep in mind that BLM also suffers from dealing with these mechanics.

    BLM has the best personal dps, and they have no unique utility because of it. I don't see the issue.
    The point is BLM doesn't have enough personal DPS to make up for having a meta comp.
    (0)

  2. #132
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RainDurell View Post
    While those statistics are nice to see, if you look at historical data for Deltascape, you'll see that in the earliest days SAM (and to a lesser extent MNK and BLM) were ahead by a huge margin; and we all know how that ended up.
    (0)

  3. #133
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    What on earth? SMN is a burst class. Seriously, do you even play this game? How can anyone take you seriously when you flat out don't have a clue about how SMN works or even how raid buffs work.
    If I know my history, the summoner in A Realm Reborn was originally like this. And then we got Dreadwyrm Trance, and we started becoming more bursty as a result (Raging Strikes, Dreadwyrm Trance, damage over time effects, Contagion, Deathflare, sustain things, repeat). And now we're basically the burst phase mage while the black mage is turret blasts and the red mage is shotgun blasts with bursts and positioning magic.

    On the topic... I made my character a couple months before Stormblood after doing some reading on how the game worked. I don't claim to be an expert on much of anything beyond the series lore.

    That said, in terms of keeping things balanced, you generally look to the best users of all fifteen jobs and run at least a hundred tests to see what suffers and how. I'll assume that's already been done to death except for 4.2 simply because it's too new, and that's why we have this meta dilemma now. What we really need, then, is some reevaluation to see what these changes bring to us players, followed by ideas on how to close the gaps so more jobs become "meta viable." Until we ourselves become devs on this game, all we can really do is come up with intelligent solutions that can actually be implemented and hope SE listens.
    (0)

  4. #134
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by HaroldSaxon View Post
    Something something raid dps.

    Something something only one week of the patch.



    The point is BLM doesn't have enough personal DPS to make up for having a meta comp.
    I mean wasn't DRG rdps 800 or something with 2 ranged? that alone takes it higher than BLM
    (1)

  5. #135
    Player
    Lina_Slayer's Avatar
    Join Date
    Nov 2017
    Posts
    107
    Character
    Lina Slayer
    World
    Exodus
    Main Class
    Black Mage Lv 80
    What about the fact that BLM has the least parsers of any dps class on Sigmascape, or the fact it has 2 (two,dois,dos) freaking parsers on God Kefka, what about the fact it's beaten on 75 percent by SMN (yeah that class with Devotion, combat res and way better mobility) on os5 and by SAM (actually somewhat fair) on os6? Heck even on your completely biased image we are not the highest personal dps, because there is a MNK (which also adds Brotherhood to the mix) ahead, picking one extremely specific statistic on the first week of the patch, while ignoring rDPS buffs to say BLM is alright is dishonest to say the least.
    (4)

  6. #136
    Player
    Repulse97's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    34
    Character
    Buttons Buns
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by HaroldSaxon View Post


    Seriously, just because a SMN comes close to being optimal (and wasn't even optimal), you decide to nerf it?

    And with BLM, you just buff it to SAM levels which are already far from the meta?

    What is it going to take for you to finally nerf Bard/Dragoon and Ninja? Do Square Enix ever want to see a Caster become optimal?

    Absolutely staggering. Running both ranged physical or three melee classes is more optimal than running a single caster class. Think about that for a second.
    I agree, the smn changes were unneeded, but pls don't nerf my bard ;-; Just buff all the other jobs
    (0)
    Buttons Lala from Ultros!

  7. #137
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Remedi View Post
    I mean wasn't DRG rdps 800 or something with 2 ranged? that alone takes it higher than BLM
    A stellar bard and Machinist each give about 200-250 DPS just for having the Dragoon piercing down, not accounting for how much Critical spikes their burst windows (Wildfire, Songs).

    Phantom Train also has a huge AoE pack, and while everyone can take advantage, a cursory glance through the various melee jobs shows them as being behind by about exactly as much as the Summoner/Black mages pulled ahead via said AoE.
    (0)

  8. #138
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    The meta is healthy. It's a composition that allows people to perform at their best, push their limits in a selfless manner and be rewarded for it. Taking in the meta composition won't automatically make you better; the composition requires collaborative effort and proper group play in order to maximize on its effectiveness. The objectives speed running, aiming for high percentiles, and a synergy-based meta also line of perfectly. A selfish dps being in meta would do nothing but further perpetuate cheesing by bringing off-meta support jobs to boost percentiles. Idk, think it's fine the way it is
    (0)

  9. #139
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by CreinCrein View Post
    The meta is healthy. It's a composition that allows people to perform at their best, push their limits in a selfless manner and be rewarded for it. Taking in the meta composition won't automatically make you better; the composition requires collaborative effort and proper group play in order to maximize on its effectiveness. The objectives speed running, aiming for high percentiles, and a synergy-based meta also line of perfectly. A selfish dps being in meta would do nothing but further perpetuate cheesing by bringing off-meta support jobs to boost percentiles. Idk, think it's fine the way it is
    It automatically makes you better because it brings nearly infinite MP outside of total wipe scenarios, brings the most mobile damage dealers (melee and ranged) which makes dealing with mechanics significantly easier, enables healers through said infinite MP, and brings the best of almost every single defensive tool.

    Oh and

    The damage is on par if not better.
    (0)

  10. #140
    Player
    CreinCrein's Avatar
    Join Date
    Sep 2014
    Posts
    112
    Character
    Crein Crein
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Except collaboratively planning offensive and defensive CDs doesn't come automatically. Slap a meta comp onto a group only playing in blues and purples won't push them to orange because the meta exceeds their level of play. My biggest point in defending it is because it brings out the best in each individual player through selflessness, which is healthier than feeding one person.
    (0)

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