No, piercing down either needs to be made personal to DRG, or given to BRD and MCH. Either option opens up the meta more than leaving it as is. Casters are unrewarding enough as it is so I favor the former if this continues to be the state of caster 'changes'I've not seen the all physical meta from where I play, but if that's becoming a thing, then the easiest solution is probably not a buff to casters across the board, but instead a nerf to disembowel. Even though it currently is lower than similar debuffs (5% verses 10% on slashing and blunt) it's still 5% on three DPS jobs, which adds up a lot. Bringing it down to 3% and adding a buff to DRG's personal skills to compensate that job might make it more fair.
Though I'll admit to not knowing just how much of an impact that will make as I only dabble in casting jobs, and don't really play BRD or MCH.
I'm going to reiterate what several others said, I see the AOE nerf on smn being applicable. I am not so sure why both WW and R3 got the nerf. I'd have expected them to at least left WW intact since it seems like they moved towards big burst damage on smn. I will play the updated smn before I complain, but I'm wondering how much thought SE gave to these changes and I'm hoping it won't be like the clunky 4.0 changes where I'm full of regret for playing my beloved class again.
Not talking about fflogs, i mean actual contributed Raid DPS, According to http://xivrdps.herokuapp.com SMN are usually top 3 depending the encounter, sometimes behind Nin/DRG, somtimes ahead. MCH/BRD were usually slightly behind the trio.
Compare that to a Samurai (and BLM pre 4.2) who are leagues behind in terms of Raid DPS and contribute absolutely nothing.
BLM gets some buffs, it might still not be good enough to be desirable for some statics, Summoner will be very welcome in most groups because of great dps, some utility and Rezzes, RDM will be welcome for progress, not so much for speed clears, then you have either BRD/MCH for a physical Range slot and NIN/DRG/MNK fighting for the 2 melee slots while Samurais are actually dead.
It already was a thing and has been a thing since 3.0 - intitially it was MCH + DRG + NIN + MNK, but then MNK was switched out for BRD in 3.3. In more recent times, groups have found success with both the double ranged comp and the Triple Melee comp - with BRD/DRG/NIN being a staple on both comps.I've not seen the all physical meta from where I play, but if that's becoming a thing, then the easiest solution is probably not a buff to casters across the board, but instead a nerf to disembowel. Even though it currently is lower than similar debuffs (5% verses 10% on slashing and blunt) it's still 5% on three DPS jobs, which adds up a lot. Bringing it down to 3% and adding a buff to DRG's personal skills to compensate that job might make it more fair.
Though I'll admit to not knowing just how much of an impact that will make as I only dabble in casting jobs, and don't really play BRD or MCH.
It absolutely isn't when you compare it with a proper meta comp. DRG/NIN/BRD/MCH all provided more than SMN when using the meta comp setup.Not talking about fflogs, i mean actual contributed Raid DPS, According to http://xivrdps.herokuapp.com SMN are usually top 3 depending the encounter, sometimes behind Nin/DRG, somtimes ahead. MCH/BRD were usually slightly behind the trio.
Compare that to a Samurai (and BLM pre 4.2) who are leagues behind in terms of Raid DPS and contribute absolutely nothing.
BLM gets some buffs, it might still not be good enough to be desirable for some statics, Summoner will be very welcome in most groups because of great dps, some utility and Rezzes, RDM will be welcome for progress, not so much for speed clears, then you have either BRD/MCH for a physical Range slot and NIN/DRG/MNK fighting for the 2 melee slots while Samurais are actually dead.
Don't get me wrong, I agree that SAM and BLM are in bad spots - but that isn't because of SMN, that is because SAM and BLM are bad classes.
NIN/DRG aren't fighting for raid spots. Its Bard/NIN/DRG that have solidified the top three spots, with MCH/MNK/SMN competing for the last spot. Its likely that spot will be solidified by MNK in 4.2.
I think its a try to push smn between rdm and blm in numbers - but I bet there will be readjustments for sure... ruin lll will have a major impact on our overall dmg, like it got with sb were it was nerfed in pot as well, it appeared totally weak compared to HW and now its pot is nerfed even more – im not sure if they know what they've done with that adjustment. Since Blm got a de-nerf on F4 (nerf -> re-buffed), Ruin lll on smn got multiply nerfs in pot... which is kinda funny somehow being a ruin-mage with a 120 pot main-rota skill on its 3rd lvl... ^^'
this will change a lot : /
Last edited by Neela; 01-29-2018 at 07:58 PM.
I started liking Summoner after it got buffed....
I'm amazed that instead of buffing Wyrmwave and removing its usability with actions that do no damage (Addle in particular), they did not address this issue at all and instead just nerfed it. Such facepalm.
I don't think the SMN changes were necessary at all the aoe was already gutted with the bane nerf, and yes SMN was supposed to be your best aoe class now that title can go to SAM.
But the nerf to WW and Ruin III our Two very important skills essential to our dps I was just like WTF SE lol what game are you even doing job balancing for becuase it ain't XIV.
Throw the whole balancing team away!!
it would have been enough to just take addle from the ww trigger-list leaving Ruin lll as it is. That would have been resulted in a slight burst nerf while we actually could use addle in its intended function as a def-utility. Would had been way easier than this pot-adjustments... but well we will see how this will work out.
out of the live letter summary.... this statement can't be for real... our dots doesn't have any kind of advantage compared to other cls. not anymore. we lost our 3rd dot, the remaining ones got pot adjustments several times, bane got a drop-off effect, we can't extend their duration anymore cause of the con adjust and shadow flare got a salty long cd which made it way less flexible. how can that still be called "one of the main aspects" of this cls... even if f.e. Brds have two dots as well with an even easier way for 100% uptime or Sam who has a 1 minute dot which can be buffed by themselves as well? so u wanna give us back M2 and take off the dropdown from bane again?... but in the current situation this is just flat & laughable to point on our dots... #lameexplaination #facepalmSummoner
We made adjustments to decrease the potency of their area of effect and single target attacks. Because summoners are able to continuously damage over time, and this being one of the main aspects, we believe they will continue to perform well in content that require a lot of movement.
Sorry but this argument is pure bullshit and absolutely doesn't fit any kind of their actions to this cls since the early HW when all the buff burst, nerf dots BS started : /
Last edited by Neela; 01-30-2018 at 08:09 PM.
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