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  1. #81
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    SMN didn't need a nerf in ST, maybe in AOE but not in ST, though I want to see the effect of the whole changes together to see how it'll pan out in the end
    (1)

  2. #82
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RLofOBFL View Post
    SMN needed a nerf. Plain and simple. It was doing more damage than SAMURAI in the 95 percentiles, being top dps. And it brought radiant shield/contagion & devotion. The BLM buff is going to add around 220 dps based on 95 percentile again. This will even out casters as is should be BLM > SMN > RDM, but will also most likely destroy SMN's already fragile place in any sort of meta.

    On the other end they buffed MNK so much that it could replace MCH in the meta in triple melee friendly fights.
    SMN's personal damage on FFlogs included Radiant Shield, and was overestimated.

    There's also some issues with their DoT's being overestimated according to Nemekh.

    Bard/Ninja/Dragoon and Machinist were all better classes.

    Feel free to checkout Blackcat's raid dps tool if you want more context

    While you are correct it would even out casters, it also firmly makes sure no caster is anywhere near optimal.
    (1)

  3. #83
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by RLofOBFL View Post
    ..
    agree, smn needed a slight nerf, either aoe OR st, but NOT both (so much...).., or others needed a buff

    with a slight nerf, smn would have still had a spot in the prog meta, just not so much in the speedkill meta..., but like this in 4.2, smn will lose the prog spot it shared with rdm, .. and for sure lost any speedkill spot .. and its personal dps is now probably the lowest of all dps in neither prog nor speedkill metas..

    now mnk traded places with smn.., mnk did need a tick more help to secure its prog spot, but now it just might replace mch.. if not nin too in speedkills ..

    SE always fvcks up, when they buff AND nerf classes at the same time

    next QA? pls ask Yoshi how he sees the classes balances (prog, speedkill etc), and ask him pls to ffffging elaborate in more than just one fffffing sentence..

    he should write a book about class balancing.. (not a biography...)
    (0)
    Last edited by Shiroe; 01-28-2018 at 07:50 AM.

  4. #84
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RLofOBFL View Post
    This will even out casters as is should be BLM > SMN > RDM
    See, now that's the part that bugs me.

    Where do we get this preconceived notion that one class should out perform the other?

    I understand comparing personal damage, raid damage, utility, etc. However, this notion that the casters, or any other groups of similar classes, need to be ranked against each other in this infallible list just strikes me as odd, and part of the reason we are so up-in-arms over some of the most trivial changes to the classes. I feel like if we stop trying to come up with some ordered list to the value of our caster classes, we'd all fee a lot better about how and what we play.

    I get it, we all want "our" class to be better, and we are guilty of wanting it to be the best, to out perform the others. It's such a cliched reasoning but - it's human nature. But the sooner we stop thinking that way, and stop trying to rank the casters, the better.
    (7)

  5. #85
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Smn is now useless, good thing I didn't invest heavily into it, so all casters are garbage, got it.

    I refuse to play a physical dd bandwagon, I am being forced into sch.

    May just unsub (again) because of these pathetic changes, yes smn needed an aoe nerf, but not every single ability, get your act together..
    (2)

  6. #86
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    Quote Originally Posted by Tsurayu View Post
    Where do we get this preconceived notion that one class should out perform the other?
    From the tradition of "Final Fantasy" games.

    I don't play BLM; but in my Squee-fangirl heart of hearts, I believe the Black Mage (played correctly, with elegance) should always be the "Biggest Gun in the Universe" - the profession which makes everyone go "OH STERCUS WE ARE GOING TO DIE!" when they enter a room, with dramatic theme music

    Summoners are stereotypically "nicer" than Black Mages; they tend to not want to go for FULL POWAH, playing to empathy.

    And so on

    ~From an average SMN
    (0)

  7. #87
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by CatStarPrime View Post
    From the tradition of "Final Fantasy" games.

    I don't play BLM; but in my Squee-fangirl heart of hearts, I believe the Black Mage (played correctly, with elegance) should always be the "Biggest Gun in the Universe" - the profession which makes everyone go "OH STERCUS WE ARE GOING TO DIE!" when they enter a room, with dramatic theme music

    Summoners are stereotypically "nicer" than Black Mages; they tend to not want to go for FULL POWAH, playing to empathy.

    And so on

    ~From an average SMN
    Eeh? Have we been playing the same games? As far as I am aware Summoners have always been the far more... explosive mage. Granted Summoners can be seen as "nicer" but they are far from weaker. FFIX springs to mind. Vivi is next to useless end game compared to Eiko and Garnet, or even Quina for that matter.

    Though they may have always been generally weaker in ST throughout the series, their ability to take out multiple foes was rarely, if ever, matched.
    (0)

  8. #88
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    Quote Originally Posted by VanilleFang View Post
    Eeh? Have we been playing the same games? As far as I am aware Summoners have always been the far more... explosive mage.
    It's been a long time since I played 9, but I know I never used Eiko or Garnet if I wasn't forced to do so. I would take Zidane, Steiner, Vivi, and backfill with Frey or Amarant
    (0)

  9. #89
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    After these nerfs to smn don't see playing one anymore. Why don't we ever see them nerfing rdm's or sam's. looks like time for me to find another class to main. If it wasn't for those tanks super pulling I would still main a healer. Also dps is affected by your ping to. If you have same class both geared the same one with lowest ping will still do more dps than other one because of the lag difference. Don't give care about other skills being nerfed only one don't like is Tri-Bond being lowered when its needed for large pulls. By lowering it will make dungeon times go up from lower dps.
    (0)
    Last edited by hynaku; 01-28-2018 at 10:52 AM.

  10. #90
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by hynaku View Post
    snip
    RDM don't need a nerf. SAM is kind of just there. The nerfs are significant for SMN but not ground breaking. They will lose about 150-200 dps. I feel they should have just nerfed Ruin 3 OR WW. Nerfing both seems a bit much. Ruin 3 is the spam spell for SMN...so the 10 potency nerf is going to show. WW shouldn't have been touched since it is part of Bahamut rotation and that is already strict and IT SHOULD be worth the amount of effort that goes into using it. (Aetherflow has to be up, not moving during Bahamut, weaving Ruin 2 in with Festers + Tri D + Addle) It's an insanely strict rotation with little to no room for error.
    But I've been loyal to SMN since launch, even when SMN was considered the worst job and there were statics with "LF DPS NO SMN ALLOWED" back at 50 cap - due to SMN literally being the worst job in the game.
    (1)

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