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  1. #10
    Player
    Erudito's Avatar
    Join Date
    Apr 2015
    Location
    Limsa Lominsa
    Posts
    316
    Character
    Alex Greaver
    World
    Brynhildr
    Main Class
    Machinist Lv 70
    As far as potencies and abilities go, all buffs and nerfs should be filtered through the hardest content in the game. What is the hardest content we have? Omega Savage and Super Savage.

    As far as Summoners were concerned, did they need that nerf when it came to those fights? I don't think so. Yet because they do lots of DPS on dungeons they had to be nerfed. The point of dungeons is to have fun with them since we will be going through them hundreds of times, why hold us back? Just why? If other DPS that were supposed to do more damage than Summoner (on single target) can't match Summoner, that is a problem with the OTHER DPS job, not summoner. I think Samurai fall in this situation.

    And Black Mage, they started smart with adjusting proc and cooldown timers for more continuous DPS but the damage buff is severely lacking. I mean, its 20 points to Fire 4. Raiders that frequent Super Savage, how much DPS is Black Mage behind due to sheer mechanical existence? Does this 20 point increase to Fire 4 cover it? If the answer is no, then I ask the FF14 development team to give more than just 20 points.

    Monk getting that much love miffed me, but this is their expansion so I will let is slide.
    (1)
    Last edited by Erudito; 01-27-2018 at 02:24 AM. Reason: More stuff