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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tommyhawk View Post
    Can SE just STOP with the balancing and step back and ask if these changes will make the "job" fun or not
    SMN 4.1 was fun
    This SMN 4.2 garbage does not look fun
    Why is SE being fun kryptonite?
    In what universe does making a "job" less fun considered a good idea?
    Summoner's only change was potency reductions that, frankly, are warranted. Look at the DPS parsing for the top 75th percentile in Omega savage, and the top performing job on literally every floor is summoner. Add to those numbers that summoner adds raid utility in the form of Devotion and raises, and their mobility of play compared to jobs its outperforming, and the job was in need of a nerf in power. They can't simply just make other jobs stronger, sometimes balance means an already powerful job needs to be tweaked down too.
    (8)

  2. 01-27-2018 08:50 AM

  3. #3
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by wereotter View Post
    Summoner's only change was potency reductions that, frankly, are warranted. Look at the DPS parsing for the top 75th percentile in Omega savage, and the top performing job on literally every floor is summoner. Add to those numbers that summoner adds raid utility in the form of Devotion and raises, and their mobility of play compared to jobs its outperforming, and the job was in need of a nerf in power. They can't simply just make other jobs stronger, sometimes balance means an already powerful job needs to be tweaked down too.
    FFlogs overestimates SMN'er damage in a number of ways. It was absolutely not overpowered - Bard, Ninja, Dragoon and Machinist were all better.
    (0)

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    FFlogs overestimates SMN'er damage in a number of ways. It was absolutely not overpowered - Bard, Ninja, Dragoon and Machinist were all better.
    Is it only Summoner? If it's an issue with Dots, then I imagine everyone goes down a notch.
    (0)

  5. #5
    Player
    Leukka's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    20
    Character
    Orrah'to Leukka
    World
    Cactuar
    Main Class
    Carpenter Lv 90
    Balancing Casters against each other only works if that slot is reserved for Casters only. Because we live in a world (thankfully) where groups are open to pick their own compositions, each and every caster falls behind to each and every ranged physical dps class and each Melee dps class with the only exception being Samurai.

    It's because of this fact that it has never been optimal to run a Caster since 3.3

    Personally, I wish we'd have the personal dps or group utility to make us feel desired. However, knowing SE's tendency for bandaid fixes it wouldn't surprise me if in the future at some point they nerf LB acquisition further for not having a specified group comp or just hard lock that slot for Casters only because it'd take a radical tuning pass to balance things out at this point.
    (5)
    Last edited by Leukka; 01-27-2018 at 07:55 AM.

  6. #6
    Player
    Riyshn's Avatar
    Join Date
    Oct 2016
    Posts
    264
    Character
    Riyshn'a Nhise
    World
    Cactuar
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Leukka View Post
    However, knowing SE's tendency for bandaid fixes it wouldn't surprise me if in the future at some point they nerf LB acquisition further for not having a specified group comp or just hard lock that slot for Casters only because it'd take a radical tuning pass to balance things out at this point.
    They sorta already tried that, actually. Back in... 3.1, I think it was? There was a change to LB generation to add a penalty if you have more than 2 of any single role (tank/healer/melee/ranged/caster). It lasted all of 1 patch before they changed it to the current penalty for duplicate jobs.
    (0)

  7. #7
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    SMN isn't seeing any gameplay change from 4.1 it's simple potency nerf. So I don't understand what "fun" has to do with it : it will be the same just a little less powerful (2%). Oh but maybe that's what you mean by fun : OP ?
    If big numbers or shonen kinda powers are what you seek for fun, you will end up disappointed on a mmo, where everything has to be balanced (or trying to and failing as of here) and changes happen within % or hundreth.
    It's no offense, just advice on your choice of words.

    For War you could say the new gameplay can affect fun. SMN and BLM are not changing, just adjusting potencies.

    Fun on mmos lies not in how powerful you are, cause at max skill in a given role you're supposed to achieve similar results regardless of the class, as opposed to solo games. Fun on mmos lies within "how you achieve max skill" ie gameplay and "flow" of the classes.
    (9)
    Last edited by Karshan; 01-27-2018 at 08:03 AM.

  8. #8
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    After having an afternoon to stew on it all, I'm rather indifferent to the changes to the casters.

    It does feel like their attempt at balancing was menial at best. Black Mages did not get a particularly useful buff, nor did Summoner's get a particularly strict nerf - both attempts seem like they will fail to balance the casters much. As for Red Mage, I thought they were fine where they were, and continue to be. However, I admit I'm not a raider, so I'm not taking that particular aspect of the game in mind, so I suppose my opinion isn't worth much considering.

    Besides, people seem to be forgetting that these are preliminary notes, and changes to classes have been made at the last minute, and there is nothing preventing a change again come 4.21 or 4.25. Everyone really needs to calm down a bit and see how these changes play out before being too up-in-arms.
    (1)

  9. #9
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Leukka View Post
    Now take those parses and plug them into http://xivrdps.herokuapp.com

    I think every SMN would love to take a hit to personal dps if it meant a raid dps contribution equal to Ninjas, Dragoons, Bards and Machinists.
    The original statement from the devs not only mentioned utility, which SMN has in the form of devotion and raises, but also in mobility and how impacted the job is by mechanics. Considering DOTs and pet damage continue through most mechanics and movement phases, added with general summoner mobility, and the job outperforms on personal DPS and ought to be sitting just above RDM, not at the top.
    (2)

  10. #10
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    As I said maybe I have a different experience on what unplayable really means
    (1)

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