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  1. #1
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MahoSenshi View Post
    Dunno. I've raided with BLMs before, its always "i'm not moving for whatever reason everyone adjust to my needs".
    They did good numbers. Also they made me want to kill them xD
    Its half and half. There's certain mechanics that are optimized to maintain uptime as much as possible, but there's also some that don't need much optimization and can simply be done with the existing tools of the class as well as preparation.
    (0)

  2. #2
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    BLM sometimes need the group to position right so they don't have to move to optimize. This makes a lot of BLM act like this for everything which is wrong. Also the BLM should think on the group as well, the strategy shouldn't only favor them but should favor everyone as well on top of helping their positioning. People playing BLM and not thinking about the team and just not wanting to move even when they can move just piles up into the "we hate BLM" thing you commonly see in PFs. Myself included, I honestly dislike having BLM players I don't know in my pick up groups at PF. They are usually really bad.
    (1)

  3. #3
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by zuzu-bq View Post
    snip.
    God, I couldn't agree more. I also feel the same way with Melee up time. I know it's optimal but still, I hate melee that get so arrogant about their damage when literally every strategy to deal with mechanics is always in favor of melee. Even as a SMN, who can still dps while moving, I do lose potency while using Ruin 2 over Ruin 3. It's not drastic but I do get annoyed how SMN/RDM is just expected to pick up the slack for mechanics for Melee/BLM.
    (1)

  4. #4
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    Those BLMs who literally stand in one place aren't using the job effectively. We have tools called: Thundercloud, Firestarter (forced from Sharpcast if not RNG, and both of which now have extended durations), Swiftcast, Triplecast. Even without RNG procs, that's 5 instant cast spells. All of which require you to wait for the GCD before starting another. That's more than enough time to allow you to move around the battlefield, and even if the distance is too great you can then make use of Aetherial Manipulation, without the animation delay disrupting your casts since you're on the GCD anyway.

    And yes, we do still have good enough utility via the role-share. Effective use of Addle, Manashift and even Apoc sometimes can literally save people from death.
    (1)

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  5. #5
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    If mana shift wasn't utter garbage compared to refresh
    (0)

  6. #6
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Remedi View Post
    If mana shift wasn't utter garbage compared to refresh
    Halve or more Refresh and make mana matter outside of ressing 5 times in a row. Maybe one day.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  7. #7
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    a bad MCH is extremely likely to get their turrets killed negating the effect of hypercharge (or simply moving it) a better comparison should be battle voice or simply disembowel as they are more fool proof
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Remedi View Post
    a bad MCH is extremely likely to get their turrets killed negating the effect of hypercharge (or simply moving it) a better comparison should be battle voice or simply disembowel as they are more fool proof
    Of the content I've been a part of, nothing kills the Turret outside your own death, or changing your control scheme (Aeroplanes, Nyooooom)
    (0)

  9. #9
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Most cleaves do full dmg to turrets, there's a turret death in laylabell kill of ultimate

    Also as I said If you resummon the turret hypercharge is negated, as such buffs as devotion, battle voice, litany ecc are the really fire and forget

    And quite frankly underperforming MCH have a tendency of positioning their turrets as close to the melee side of the boss as possible.

    I'd rather not rant about what I usually see when tanking tbh
    (0)
    Last edited by Remedi; 02-17-2018 at 03:21 AM.

  10. #10
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    (some) healers are a bit spoiled xD..., they just heal aoe, if you miss it (as blm can happen more than any other clas), some healers wont heal you up afterwards, and just let you die xD..

    this accurs much less thanx to AetherM shorter CD,.. but in the past it could be painful..
    (0)

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