

A stellar bard and Machinist each give about 200-250 DPS just for having the Dragoon piercing down, not accounting for how much Critical spikes their burst windows (Wildfire, Songs).
Phantom Train also has a huge AoE pack, and while everyone can take advantage, a cursory glance through the various melee jobs shows them as being behind by about exactly as much as the Summoner/Black mages pulled ahead via said AoE.
What about the fact that BLM has the least parsers of any dps class on Sigmascape, or the fact it has 2 (two,dois,dos) freaking parsers on God Kefka, what about the fact it's beaten on 75 percent by SMN (yeah that class with Devotion, combat res and way better mobility) on os5 and by SAM (actually somewhat fair) on os6? Heck even on your completely biased image we are not the highest personal dps, because there is a MNK (which also adds Brotherhood to the mix) ahead, picking one extremely specific statistic on the first week of the patch, while ignoring rDPS buffs to say BLM is alright is dishonest to say the least.

I agree, the smn changes were unneeded, but pls don't nerf my bard ;-; Just buff all the other jobs
Seriously, just because a SMN comes close to being optimal (and wasn't even optimal), you decide to nerf it?
And with BLM, you just buff it to SAM levels which are already far from the meta?
What is it going to take for you to finally nerf Bard/Dragoon and Ninja? Do Square Enix ever want to see a Caster become optimal?
Absolutely staggering. Running both ranged physical or three melee classes is more optimal than running a single caster class. Think about that for a second.
Buttons Lala from Ultros!
The meta is healthy. It's a composition that allows people to perform at their best, push their limits in a selfless manner and be rewarded for it. Taking in the meta composition won't automatically make you better; the composition requires collaborative effort and proper group play in order to maximize on its effectiveness. The objectives speed running, aiming for high percentiles, and a synergy-based meta also line of perfectly. A selfish dps being in meta would do nothing but further perpetuate cheesing by bringing off-meta support jobs to boost percentiles. Idk, think it's fine the way it is


It automatically makes you better because it brings nearly infinite MP outside of total wipe scenarios, brings the most mobile damage dealers (melee and ranged) which makes dealing with mechanics significantly easier, enables healers through said infinite MP, and brings the best of almost every single defensive tool.The meta is healthy. It's a composition that allows people to perform at their best, push their limits in a selfless manner and be rewarded for it. Taking in the meta composition won't automatically make you better; the composition requires collaborative effort and proper group play in order to maximize on its effectiveness. The objectives speed running, aiming for high percentiles, and a synergy-based meta also line of perfectly. A selfish dps being in meta would do nothing but further perpetuate cheesing by bringing off-meta support jobs to boost percentiles. Idk, think it's fine the way it is
Oh and
The damage is on par if not better.
Except collaboratively planning offensive and defensive CDs doesn't come automatically. Slap a meta comp onto a group only playing in blues and purples won't push them to orange because the meta exceeds their level of play. My biggest point in defending it is because it brings out the best in each individual player through selflessness, which is healthier than feeding one person.


All factors equal (player capability, gear, etc), slap a non-meta comp on those same players and they do objectively worse.Except collaboratively planning offensive and defensive CDs doesn't come automatically. Slap a meta comp onto a group only playing in blues and purples won't push them to orange because the meta exceeds their level of play. My biggest point in defending it is because it brings out the best in each individual player through selflessness, which is healthier than feeding one person.
Clicking TA every 60 seconds takes 0 skill, it takes much less skill than playing BLM optimally and it does at the very least 1,6% of rDPS on a freaking bad party (it is reallistically way more), not to mention as an ex BLM main (got fed of all the bullshit and went WAR this tier) I'd take TA over my personal dps advantage any day of the week, swap my personal dps with NIN but they lose their TA and BLM gains it and I even let they keep their agroo control. Deal?Except collaboratively planning offensive and defensive CDs doesn't come automatically. Slap a meta comp onto a group only playing in blues and purples won't push them to orange because the meta exceeds their level of play. My biggest point in defending it is because it brings out the best in each individual player through selflessness, which is healthier than feeding one person.
If a machinist and blm are of equal standing, acting independently of the party, operating at a lower level of play, in the context of the meta comp, the machinist would do lower dps than the blm because their damage is reliant on optimising external factors which a low-play mchs won't know how to do. Anyways, where are the arguments against how the meta comp is more rewarding to each individual player, rather than just spewing out reasons why it's better.
Last edited by CreinCrein; 02-07-2018 at 04:08 AM.
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