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  1. #1
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    How did the devs screw MSQ up? Is it really that hard to just lower the amount of enemies, add in some basic NPCs as allies, and keep it as a solo duty. Now they pretty much tanked MSQ by making things more difficult. Way to go, devs. This patch cycle has been really screwy.
    (24)

  2. #2
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KaivaC View Post
    How did the devs screw MSQ up? Is it really that hard to just lower the amount of enemies, add in some basic NPCs as allies, and keep it as a solo duty. Now they pretty much tanked MSQ by making things more difficult. Way to go, devs. This patch cycle has been really screwy.
    That would require 'active dev time'. Changing reward from 120 to 200 is just number change.

    In the letter translation Yoshi said something along the lines of most expensive xpac yet (investment they are doing) but tbh I just read it as: We're sending most of the money to SE HQ to fuel VII remake and new projects.
    (7)