Quote Originally Posted by KaivaC View Post
How did the devs screw MSQ up? Is it really that hard to just lower the amount of enemies, add in some basic NPCs as allies, and keep it as a solo duty. Now they pretty much tanked MSQ by making things more difficult. Way to go, devs. This patch cycle has been really screwy.
That would require 'active dev time'. Changing reward from 120 to 200 is just number change.

In the letter translation Yoshi said something along the lines of most expensive xpac yet (investment they are doing) but tbh I just read it as: We're sending most of the money to SE HQ to fuel VII remake and new projects.