I dunno, SMN has a combat raise, and currently beats out SAM in ST dps in many fights, and has high aoe dps. and utility. Why shouldn't they get a nerf? Here's hoping they nerf NIN and drg next :P
How about they just leave classes alone for a change and start working on adding more content. Like more than 2 dungeons per a patch. Really tiring when seems like they only focus on nerfing classes and giving little buff to others and not content. Don't see playing summoner anymore after these changes already had hard enough time. I don't really give a care about which class does more dps. It all depends on your ping, play style, and gear on how much dps you can do. Never once in any ex roulette have seen a sam do less dmg than my smn. So don't know how smn is beating a sam for dps. From what I have seen Rdm's do more dmg than Sam's do when go over battle logs. If have to watch 40 minutes of cutscene's they better give 5-10 cracked crystals for each day bonus plus 200 of each tomestones and not cracked clusters because those are easy to get from hunts.
Last edited by hynaku; 01-28-2018 at 09:58 AM.
Where to start? I main drk in SB cause I like it. I miss my HW dot, would love to have it back. Delirium could have been 60 seconds. TBN is fine at 7 seconds for now. Will tank less now, check out my sch again and hit up my dps more often. (Solid way to un-motivate a tank and lose myself and maybe otherdrk tanks to an already long dps queue SE). I do look forward to monk, those changes are really nice and I can't wait to see how they play.
MSQ roulette, unless the bonus is in the final patch notes I am done with that. With the right bonus, 500 poetic, 500 creation and 100 capped tomes, I don't mind sitting there with a book doing the slow crawl through it but if the pre notes are the bonus change. I am never doing that again. My game time has value and this does not value my time. As an example, in HW I stopped doing CT, ST and WoD. The reward was not worth the queue time and wondering which might be fastest. Now with a chronic DPS bonus, 100 poetics, 100 verity and 50 creation plus an almost certain bonus every run or solid xp if leveling. That is worth doing daily and it is the first and main roulette I run every day. I like all six 24 mans, the reward is solid and the queue time on any job is short. That is how to bring content back to life. This MSQ bonus SE with cut scenes is a solid way to kill the content. Sorry green leaf.
I would have liked to have an eight man normal raid roulette that would have Alex normal A1 to A12 and Omega floors 1 to 4 also since they seem to die fast each time we go up a tier. I have help a bunch of players through A1 to A12 normal and it is pretty easy to explain if the do it sycned. Though most are done unsycned and I do feel they lose the experience and skill learned in the fight. Call it "Normal Raid Roulette", give it the same bonus as the Alliance roulette 100/100/50 and maybe two Mhachi demimatter or a (cracked cluster). It would be fun to add those fights to the daily roulette list.
Last, I hope they got the translation way wrong on glamours as that was not what was said in the live letter. Either way I will use it for my my drk, monk and casters just to check it out. See if it is decent, needs work or is toast and needs to be pulled and rebuilt.
Last edited by Millen1; 01-28-2018 at 04:48 PM.
Lmao, tad entitled aren't we? SMN didn't lose much. And neither did Paladin.
JFC, the forum really knows how to be dramatic about these small changes...
♥ Baby, tell me, what's your motive? ♥
I honestly don't mind any of the roulettes. I take whatever the game gives me. If it dumps me into either main story dungeon, I don't tell anyone to skip or be rude about it if they want to watch their cutscenes and I don't bail the dungeon either. The problem I have with this change is that skipping is completely not an option now.
Unless they don't have it overwrite the optical checked setting of skip play of cutscenes already previously viewed, I'm not keen on running that roulette. I'll enter the dungeons if someone is asking around for people join to help, but as for me entering solo to get exp from the roulette when they increase level cap again, I'll more than likely pass on it.
How about they take away 30 potency from your healing spells then lets call it a small change. Because going from 100 potency to 70 is a lot when tri-bond is needed for large pulls. That is like almost loosing 1/3 of its potency.
Last edited by hynaku; 01-28-2018 at 10:39 AM.
It would be a small change. It would also be an unnecessary change lol. SMN is currently too strong, the nerf is needed. Why they aren't nerfing NIN and DRG tho, is another question.
Well I think sam's are way to strong so in my option they should be nerfed and not buffed anymore than they are. Also think every class is way to strong so maybe they all need nerfed or maybe leave them all alone and just play classes how they are.
But...
Which one is it now?
If you dont care about which job does more DPS, why get so worked up about it?
Balancing classes is important to ensure that every job has their place in a raidgroup or even in a normal dungeon - so they do need to make little changes and monitir carefully which jobs are clearing which content.
They also have to be balanced for Savage Raids - SMN brings raid utility to the table (raises, buffs), SAM doesnt so they need to deal more damage to make up for that, simple as that.
Edit: I checked the patchnotes again for SMN-changes, expecting to find something that fundamentally changes their gameplay... and all thats gonna happen are literally small potency nerfs on a couple of skills. The way you play the class will most likely stay the same, just with slightly smaller numbers to ensure for a better balance among classes. So if you like summoner for their gameplay, that stays the same... if you're not running a parser you most likely wont even notice those changes.
I'm saying that as a main paladin btw - I couldnt care less about the nerf my favorite job is getting because it will still be the same gameplay there.
Last edited by Vidu; 01-28-2018 at 12:52 PM.
I'm sure others have likely mentioned this, but I can't believe they added an option for disabling normal battle music (good) while completely overlooking FATE music.
Also, the MSQ Roulette changes are a terribad idea, the new Glamour system looks to be another half-arsed complex system layered on top of the existing half-arsed complex system, and Eureka being delayed means, as usual, a relative dearth of long-term content. At least the Ananta quests and the Triple Triad changes will be decent additions...
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